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Community Maps Maps created by PR community members. |
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2007-02-07, 07:58 | #1 |
Join Date: May 2006
Posts: 3,798
Location: Oahu, Hawaii
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[Map] Talesh Mountain [scrapped]
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2007-02-07, 14:38 | #2 |
Join Date: Nov 2004
Posts: 1,895
United States of America
Location: Seattle, Washington
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This map looks really good, i just suggest you change the name. Too many 'operation overused term' and 'strike at random object' map names out there...
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2007-02-07, 14:41 | #3 |
Join Date: Jul 2006
Posts: 1,666
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I'm loving the view distance!
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2007-02-07, 17:24 | #4 |
Join Date: May 2006
Posts: 3,798
Location: Oahu, Hawaii
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I was thinking the same thing actually. Ill probably use a different name in the long run.
Oh, the veiwdistance is about the same as in the editor, but since I got high end hardware, I don't notice lag. Ive tried my best not to use a lot of overgrowth or statics, so it may be alright. Thanks. |
2007-02-07, 18:18 | #5 |
Join Date: Oct 2006
Posts: 882
Location: London, England
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Cool map - looks like it would be fun for aircraft.
Yeah just change the name to wherever it's supposed to be set in. That way it becomes more neutral rather than being from the U.S perspective. |
2007-02-09, 07:33 | #6 |
Join Date: May 2006
Posts: 3,798
Location: Oahu, Hawaii
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Artwork! I'm going to do a sandstorm effect for the USMC base soon.
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2007-02-09, 10:45 | #7 |
Join Date: Aug 2006
Posts: 5,867
Brunei Darussalam
Location: EVE Online
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Looking good man
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2007-02-09, 22:31 | #8 |
Join Date: Aug 2005
Posts: 592
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This really looks awesome, loved the ambient "feel", sky, lightning, etc., it really looks like some places in Afeghanistan. Will probably do great for using RPGs and a few tank battles
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2007-02-10, 23:45 | #9 |
Join Date: May 2006
Posts: 2,486
Location: Here
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Um, your mountain is a bit too steep in some parts. I mean, you probably don't have much experience with mountains, living in Hawaii and all (actually, volcanoes are mountains, but they're different). Anyway, they look a lot bigger than they do in pictures, and natural erosion usually doesn't creat steep slopes like that, so you might want to broaden the mountain a bit, just to make it look more believeable. Another thing you can do is roughen the surrounding area to match the terrain to the mountain.
Although it does look very good in the fog and all. It's just that it looks like you've made it for the purpose of fighting, with a way to drive up in a vehicle. Other than that, the sky looks good, statics are good, and lighting is also very good. I was never very good at lighting. |
2007-02-11, 04:11 | #10 |
Join Date: May 2006
Posts: 3,798
Location: Oahu, Hawaii
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I love constructive crit, thanks Griffon. Edit: Hawaii is very mountainous, and our mountains are very very steep. That is what I went by, although that was my mistake I suppose.
But one thing worries me, and that is not the terrain, objects, or w/e, but it is the fact that my map is very linear. Its not like what you see in .5, where you can go to 3 different bases at once. Mine is more of a classic, advance and secure. (think EJOD Desert in .4, but even more linear, and with a narrow combat zone) I feel very threatened by the fact that I wont be able to use AASv2 properly, or more appropriately, I wont be able to have multiple capture points at once. Because of this, I feel my map will not be a candidate for any future release because I cannot showcase all of what AASv2 has to offer. Ive read that AASv2 supports AASv1 style of play, so my problem isn't with the actual mode. I don't want to remake the map and stray from the original idea, but I don't have a fair chance against the wide open maps. |
Tags |
map, mountain, scrapped, talesh, wip |
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