2021-03-23, 22:00 | #1 |
Join Date: Apr 2020
Posts: 344
United States of America
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Khamisiyah Balance
I hate getting into the whole balance talk on maps, but this map needs something changed..
...the MEC is almost always pinned back to Al Khidihr. A few MECs make it too Chem weapons/Bunker, but they almost never seem to get any traction. The U.S. seems to have no problem keeping/taking all but 2 flags. Both sides here have generally the same load outs, but it seems like the U.S. is always more able to get in place and not be able to be moved at all the whole round on Kham, while MEC seemed pinned to the north by Armor, APCs, and CAS. Maybe all flags should be grey at first, maybe U.S. trans or cas should be more limited. Maybe its just my experiences? I do know it gets impossible to set up a FOB when anytime you drive CAS just swoops by takes you out no matter where you go. |
2021-03-24, 09:23 | #2 | |||
Join Date: Mar 2016
Posts: 493
Yugoslavia
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Re: Khamisiyah Balance
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That is what you should actually do at beginning, considering you just cant push Chem/Bunker in first 10 minutes. Holding and fortifying Al Khidihr is relatively easy job. One FOB should be built on north side of river, while you can position at least 2 FOBs inside city. If you can hold off US outside city, you can hold it, and that is what most of MEC team should do in first minutes of game. Quote:
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Precapped flags and US trans and CAS are not big issues here (maybe trans rush by US for Al Khidir is, but not many people do it). Issue here is that US has positional advantage while MEC does not have any load out advantage at beginning to compensate. That effectively forces MEC to play first 10 minutes perfectly (as I explained before) or stay pinned in Al Khidir until end of the game. | |||
2021-03-24, 11:26 | #3 | |
Join Date: Apr 2020
Posts: 344
United States of America
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Re: Khamisiyah Balance
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Yeah, I think this would sway the balance back too. Once the U.S. gets North, their CAS, Armor, AA, and APC's really only need to cover the small area North and North West of Chem Weapons, on a big 4K Map. MEC has to move out into the wide open desert with no cover to get anywhere with all that sitting on them. MEC air and ground trans is rendered useless, they become just big targets waiting to be blown up. | |
2021-03-24, 12:38 | #4 |
Join Date: Sep 2009
Posts: 2,749
Sweden
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Re: Khamisiyah Balance
It's the river. MEC is boxed in 1/4 of the map with a few crossing for armor. US main can spread out easily in the desert. Not only that US main is located in the middle of the map while MEC is in the corner.
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2021-03-24, 18:29 | #5 | |
PR:BF2 Contributor
Join Date: Jan 2016
Posts: 901
Europe
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Re: Khamisiyah Balance
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US also seems to have a better entry into Chem Weapons, but thats maybe up to subjective opinion. Tanks are the game changer once CAS has been taken out. But even good CAS pilots arent reliable right now due to broken AA. Imo MEC mainly fails due to incompetent SLs and being unorganized. If MEC can get a grip they can hold the city and make pushes into bunkers after Tank battle. | |
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2021-03-24, 19:44 | #6 |
PR:BF2 Lead Developer
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Re: Khamisiyah Balance
Sounds like the easiest solution would be to have US attack on every layer or at least have a meeting engagement w/o precapped bunkers
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Mineral: TIL that Wire-guided missiles actually use wire
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2021-03-24, 21:55 | #7 | |
Join Date: Apr 2020
Posts: 344
United States of America
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Re: Khamisiyah Balance
This is true. Once pinned back the MEC is bottlenecked with every U.S. asset between them and the next objective.
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If the problem is with one layer, I really don't understand why there would be a preference for precapped flags anyway. For instance the Alt layer the U.S. starts with all flags precapped, and has all assets to hammer the MEC into place. Maybe just have those layers with the team with precaps have longer than 20min asset times? | |
2021-03-24, 21:56 | #8 | |
Join Date: Mar 2016
Posts: 493
Yugoslavia
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Re: Khamisiyah Balance
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Attack from the west, while fastest way, is hard to pull out because: 1. AA guns effectively create no fly zone in the area, 2. taking logi from main takes time, 3. taking logi from Al Khidir can seriously undermine defense of it. Attack from the east (Pit) is imo more successful, but it takes over 10 minutes to get there, build FOB and start attack at best. | |
2021-03-25, 14:10 | #9 |
Retired PR Developer
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Re: Khamisiyah Balance
Can everyone at least confirm which layer you all have in mind, considering there's three different ones?
Or you know, play Std/Lrg instead of Alt. |
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2021-03-25, 14:38 | #10 | |
Join Date: Sep 2008
Posts: 1,008
Sweden
Location: Stockholm
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Re: Khamisiyah Balance
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Mats solution is a good one. Fix Alt layer by having no pre capped flags. Also remove the 2 flags at a same time dynamic. It doesnt promote any nice variation. | |
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