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Old 2023-11-09, 17:04   #1
izmash
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Default [Map] Operation Fading Reach (2km) [WIP]

Hello, I want to show you map that I've been working for a quite some time now.
It supossed to be very summery, bright in oposite to most maps that are dark and foggy. It's not as beautifull as ascheberg, because it was scultpted and painted by hand.

I'm aware of issues with lighting, but it will be fixed before release if dev team approves that map.

Name: Operation Fading Reach
Location: Highlands in southwest poland
Size: (2km)
Factions : GER | POL vs RUS
Game Play Type : It will be focused on infantry mostly, with a few heavier apcs or ifvs

Minimap / Overview concept:



Screen Shots :














Download : https://drive.google.com/drive/folde...usp=drive_link

You can download map files that will be used in testing on 11th of november. There is only one temporary layout which is AAS standard with POL vs GER factions.
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Last edited by izmash; 2023-11-09 at 19:38..
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Old 2023-11-09, 17:26   #2
Catmouse
Default Re: [Map] Operation Fading Reach (2km) [WIP]

It looks beautiful to me! Thanks for all your hard work!

Looking forward to give it a spin!
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Old 2023-11-09, 17:28   #3
[R-DEV]​Ason
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Default Re: [Map] Operation Fading Reach (2km) [WIP]

looks quite good! I would change the scale of the field texture (I believe its colortiling that needs to be set to a higher value and then repaint terrain), also is there only 1 mainbase ?

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Old 2023-11-09, 18:49   #4
Deviro
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Default Re: [Map] Operation Fading Reach (2km) [WIP]

Babe, a new top-tier Dovre-like just dropped!
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Old 2023-11-09, 19:42   #5
izmash
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Default Re: [Map] Operation Fading Reach (2km) [WIP]

Quote:
Originally Posted by Ason View Post
looks quite good! I would change the scale of the field texture (I believe its colortiling that needs to be set to a higher value and then repaint terrain), also is there only 1 mainbase ?
There is bluefor main base in north east side and some sort of deployment base in farm, in south west corner of the map.
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Old 2023-11-09, 20:11   #6
xpugur
Default Re: [Map] Operation Fading Reach (2km) [WIP]

nice, would look more colorful with ReShade
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Old 2023-11-09, 20:54   #7
[R-DEV]Mats391
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Default Re: [Map] Operation Fading Reach (2km) [WIP]

The layout looks good. Some things we noticed when the minimap was first posted in devteam discord:
  • Where are the main bases? Only the M1 one is kind of obvious
  • The ground texture could use more variation. The map looks very flat and monotone with everything being the same shade of green
  • As Ason said, the fields could be improved

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2023-11-10, 04:09   #8
TheMerchantOfMenace
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Default Re: [Map] Operation Fading Reach (2km) [WIP]

Love it, thank you izmash.

Edit: Hope this will eventually make it into the PR map rotation
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Old 2023-11-10, 17:02   #9
[R-DEV]​Rusty_42
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Default Re: [Map] Operation Fading Reach (2km) [WIP]

  • https://imgur.com/a/dhULFKJ album with comments
  • static is to bright for playtest
  • no ticket bleed
  • 500 tickets is roughly 40 min match, should be close to 60

you can turn off signatures in options
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Old 2023-11-10, 21:41   #10
TheMerchantOfMenace
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Default Re: [Map] Operation Fading Reach (2km) [WIP]

Hello izmash,

So far, there is only one flag layout?
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