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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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2005-11-10, 01:55 | #1 |
Join Date: Jul 2005
Posts: 97
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My suggestions for the USMC Weapons Kits
All kits come with Ka-Bar knife
Rifleman: M16A4 w/ 4 mags M203 w/ 2 HE rounds 4x M67 2x M18 Automatic Rifleman: M249 SAW w/ 2 mags 4x M67 Anti-Tank: M4 w/ 2 mags SMAW 2x M67 Officer: (kit automatically given to commander) M4 w/ 3 mags Beretta Binoculars Designated Marksman: M14DMR w/ 3 mags Beretta 2x Claymores Corpsman: M16A4 6x tourniquettes 3x M67s 1x M18 |
2005-11-10, 04:11 | #2 |
Retired PR Developer
Join Date: Jun 2005
Posts: 3,071
Location: NH, US
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one thing guys, theres tons of threads with this same subject, use the search button and keep everything together so that discussions stay in one place (makes for more ideas and better discussion)
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2005-11-10, 04:43 | #3 |
Join Date: Jul 2005
Posts: 97
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I'll think about it
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2005-11-10, 12:11 | #4 |
Join Date: Nov 2005
Posts: 103
Location: Tchad
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All kits come with Ka-Bar knife - (Pretty much true. Personally I never owned a Ka-Bar, I just sharpened the sh1t out of my bayonet. I had a cool knuckle knife too.)
Rifleman: M16A4 w/ 4 mags (Mag pouches hold 6 mags, plus one in the well. If you were a good Maine, you liberated a few more for the admin pouges in the rear, think cargo pockets and gas mask holder. Ammo is life) M203 w/ 2 HE rounds (Not. Bandolier comes with 6, the vest holds like 12) 4x M67 (Not if you had the 203. But you might grab one or two if you were motivated and felt like humping the extra weight. I can see that) 2x M18 (Smoke is cool, you can never have enough. You always had room for smoke.) Automatic Rifleman: M249 SAW w/ 2 mags (2 mags or drums? 2 mags wouldn't go very far. I say three here because you have two pouches on your gear and you'll have one on your weapon. Although for longer patrols I would use a magazine for a lighter weapon. This is combat though. If you know you're going in, you're going to go in heavy. 3 Drums of 200 puhleese) 4x M67 (dude, SAW drums weight a ton, you might grab one or two frags but four? Negative. You are the supporting element of a Fire Team. ) Anti-Tank: (This is a totally unrealistic loadout anyway so does it matter?) M4 w/ 2 mags (not. SMAW gunners have a pistola. The A-gunner has an M16) SMAW (2 rounds max and I am just giving in to the game play here) 2x M67 (nope) Officer: (kit automatically given to commander) M4 w/ 3 mags Beretta Binoculars (looks ok, although most Zeros just had M16's. M4's don't really exist in numbers in the line companies/platoons. The get poached by the REMF's who really need them most Designated Marksman: (never hear of one of these. Snipers are Battalion level assets, they do their own thang. Snipers should be eliminated all together in this game. Especially the Barret. You might see one of those per Batallion.) M14DMR w/ 3 mags Beretta 2x Claymores Corpsman: M16A4 (4 Mags, in the USMC, they are not infantry. In my unit, 2/7, during Desert Storm they were issued pistols. Although everyone of them said they were going to pick up the first one they could.) 6x tourniquettes 3x M67s (Never saw a Corpsman carry a grenade, but in war, I guess that's possible.) 1x M18[/QUOTE] ( nope) My intent is not to rip your idea. Quite the contrary, I see you're trying to get a dialogue going about a realistic load out. For us forum n00bs too lazy to look in the archives I can dig it. My comments were just meant to add to yours. |
2005-11-10, 15:44 | #5 |
Join Date: Mar 2005
Posts: 1,341
Ireland
Location: RI,USA
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a Designated Marksman is a squad or platoon level sharpshooter, doesnt wear ghillie suit doesnt have a crazy rifle just has a scoped marksmans rifle
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2005-11-10, 20:43 | #6 |
Join Date: Jul 2005
Posts: 97
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I see
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Tags |
kits, suggestions, usmc, weapons |
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