project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Modelling & Animations
01 Nov 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
Modelling & Animations Everything but Static Objects

Reply
 
Thread Tools Display Modes
Old 2014-08-21, 15:53   #1
VeTi
Default [Vehicle] Star 944 & 1466

Hi,
I've decided to help Polish Project Reality community and make two Polish trucks: Star 944 and Star 1466. Since LP model is already done, my job is to make HP compatible with it.
Current HP progress for Star 944:


The problem is that currently I'm swamped with comercial work and it may take some time to post further progress.
VeTi is offline Reply With Quote
Old 2014-08-21, 16:45   #2
CTRifle
Retired PR Developer

CTRifle's Avatar
Default Re: [Vehicle] Star 944 & 1466

wow! beautiful truck


CTRifle is offline Reply With Quote
Old 2014-08-21, 17:02   #3
Kovanaama
Default Re: [Vehicle] Star 944 & 1466

Nice! Can you take pic with wireframe too? I would really like to see that too.
Kovanaama is offline Reply With Quote
Old 2014-08-21, 17:58   #4
Antol
Thumbs up Re: [Vehicle] Star 944 & 1466

Very nice HP conversion. No problem, we will wait;]
Antol is offline Reply With Quote
Old 2014-08-21, 18:11   #5
[R-DEV]​Tim270
PR:BF2 Developer

Tim270's Avatar
Default Re: [Vehicle] Star 944 & 1466

Good stuff, most of pr vehicle textures end up at 1024x1024 so might be worth doing a quick pass making softer edges in some places to let the normals shine though, but nice stuff overall!

Tim270 is offline Reply With Quote
Old 2014-08-21, 18:38   #6
VeTi
Default Re: [Vehicle] Star 944 & 1466

Project Reality is not sole purpose of this model - I just need a vehicle in my portfolio. PR version will be "standard", portfolio will be high res (probably 4k) and PBR (Albedo, Roughness, Metalness) - rendered in Marmoset 2.0 or UE4.
VeTi is offline Reply With Quote
Old 2014-08-21, 19:26   #7
[R-DEV]​Tim270
PR:BF2 Developer

Tim270's Avatar
Default Re: [Vehicle] Star 944 & 1466

Yeah of course

Just one thing to note also when doing the low, bf2 has horrendous zfighting, typically we have to spend extra tris to prevent this, just something to keep in mind for the bf2 version.

Tim270 is offline Reply With Quote
Old 2014-08-21, 19:43   #8
ddeo
Retired PR Developer
Default Re: [Vehicle] Star 944 & 1466

Quote:
Originally Posted by Tim270 View Post
Yeah of course

Just one thing to note also when doing the low, bf2 has horrendous zfighting, typically we have to spend extra tris to prevent this, just something to keep in mind for the bf2 version.
lowpoly model is already done. I've fixed all possible z-fighting.
ddeo is offline Reply With Quote
Old 2014-08-22, 00:31   #9
[R-DEV]​Tim270
PR:BF2 Developer

Tim270's Avatar
Default Re: [Vehicle] Star 944 & 1466

Alright, looks like you guys got it all under control

Tim270 is offline Reply With Quote
Old 2014-08-24, 03:55   #10
[R-DEV]​Insanitypays
PR:BF2 Developer

Insanitypays's Avatar
Default Re: [Vehicle] Star 944 & 1466

awesome! Your detail here is absolutely stunning. I'm still trying to get comfortable making hipoly stuff myself


"Go to Heaven for the climate, Hell for the company." -Mark Twain
Insanitypays is offline Reply With Quote
Reply


Tags
1466, 944, star, vehicle

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 04:46.