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Norwegian Forces Discussion pertaining to the PR Norwegian Forces faction. |
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2010-04-01, 22:46 | #1 |
Join Date: Oct 2008
Posts: 665
Angola
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[Mass Update] HK-416/ 417
Long time to see eh?
Ok, let's get started First, of all, i have fully updated them since i have noticed some imperfections over the models/ textures and in the final in-game result. To start to show the updates, the HK-416 *Changelog: -Edited Stock Textures & Variants -Edited Grip Textures & Variants -Edited Bullet & Back bolt textures -Edited Vertgrip & RIS Textures -Edited the Aimpoint CompM4, EO-Tech, Acog & Aimpoint Magnifier Textures (More lighter & detailed) PS: In the screens, just to remember, the Acog texture called "Optic_Fiber" is a Aplhamap, so it can simulate a real Optic Fiber PS²: The Acog in the screens is the PR Acog who i reworked. HK-416 Screen Shots (Took in Milkshape 3D 1.7. *Following advices from Chuc and Ztrooper, here is a preview of some Diffuse maps of the 416: Final Render: (The Three flags represents the Norway, Ducth and PSC factions, who will use the model) PS: The HK-416 was only a texture job, so it wont require a new export, so don't urry. PS²: Some people may ask? "Hey why didn't you did the camo versions?" I'll answer: The camo versions made by me are already done, the are the ones in the previous thread, but since i don't know how to make that camo look good for the people, i just dropped the task for the Norwegian Forces Mod team, but i still think that my current version is kick ass. Now the 417 updates: *As my 1st big project and my 1st hard-work, this weapon have a reserved place in my hearth And i was so sad to be updating always the 416 that i get sick and started to work on the 417, who now is more kick-ass than ever! *Changelog: -Reworked the Scale and the position of the Rail Covers -Updated the Bipod texture - Added the "LaRue Tactical" Logo on it -Updated the Barrels textures and fixed some missing faces -Added a Front Flip-up Ironsight (Same as the 416, uses the same textures, models but not UV maps) -Updated the Scope Textures, UV Maps and fixed some missing faces -Reworked the Magazine, now it haves a transparent feeling. It's now that good, since i'm still learning how to do the effect, but is pretty godlike for me (New UV Maps & Smooths added) -Edited the Bipod position over the RIS -Edited the back bolt - Removed the "Property of the Norwegian Government" letters and added a more good felling) -Edited the Stock Position PS: Same as the 416, screens took in MS3D. HK-417 Screenshots: Texture Sample: Final Render: PS: I didn't made any new camos for the same reason as the 416. PS²: This one will be a bit more complicated, requiring a new export, since i have made alterations not only in the textures, but in the model and in the UV Maps too. PS³: There are 3 subforums for me to post this thread, so why i choose this one? Simple, this is where the original threads about the models took place, so it's quite a good reason for me. For the ones who likes Pimp-My-Gun: (I took the renders when i was bored, but this is a sample of what the current camo looks like) Just to finish-off this, the references who i was based on to edit the HK-417: And the twin-sisters: See Ya! |
2010-04-01, 22:50 | #2 |
Join Date: Jun 2009
Posts: 1,722
New Zealand
Location: Auckland
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Re: [Mass Update] HK-416/ 417
Very cool Osama! Im sure the PSC, Dutch and Norwegians are going to love you for this! I cant wait to see these ingame with the PSC
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2010-04-02, 02:04 | #5 |
Join Date: Mar 2009
Posts: 544
Canada
Location: Windsor, Ontario
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Re: [Mass Update] HK-416/ 417
Fantastic work.
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2010-04-02, 02:10 | #6 |
Join Date: Oct 2009
Posts: 233
United States of America
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Re: [Mass Update] HK-416/ 417
AMAZING!
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2010-04-02, 02:25 | #7 |
Join Date: Aug 2008
Posts: 1,894
United States of America
Location: Florida
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Re: [Mass Update] HK-416/ 417
Ok. I need some info now.
Which HKs am I exporting? R-MOD KPs one with the rails or this one? I set up the other exports with this model with the rail covers. SOMEONE PLEASE TELL ME So I can finish this job before moving to my Mi-35 |
2010-04-02, 02:45 | #8 |
Join Date: Feb 2010
Posts: 95
United States of America
Location: Cincinnati, Ohio
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Re: [Mass Update] HK-416/ 417
NICE, MAN! Nice.
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2010-04-02, 03:40 | #9 | |
Join Date: Oct 2008
Posts: 665
Angola
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Re: [Mass Update] HK-416/ 417
Quote:
Since KP posted his variant with modelled rails and stuff, i can't tell what's going on... When i was here, KP told me that even if the Norwegian military don't uses Rail covers on theirs 416s, they where going to be placed in-game, due to model/ game optipization, where a higher poly model is more slow to read, also, jonhandreas, the senior military advisor here, said that it don't have any problems to add the covers in game. By the way, check the export: 416 417 Before people start trolling arround, the current exports who i posted now uses the very olds 1st textures, exept for the covers and the stock. | |
Last edited by FPaiva; 2010-04-02 at 03:48..
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2010-04-02, 04:12 | #10 |
Join Date: Aug 2008
Posts: 1,894
United States of America
Location: Florida
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Re: [Mass Update] HK-416/ 417
Right. And Also there is a ColorMapGloss Shader that needs to be removed.
Norwegians, and PSC were gonna be using the Rails. I have no idea about dutch. i'll get in contact with Glim Also FP, One thing I've noticed on your textures is when you do UVs you like overlapping UVs, For example. check the M3X, it ends up being normal on one side, and backwards on the other. Just be careful to check. I think the "Trijon" ACOG text had the same Issue. Also here at your bottom Image. Look under the Scope |
Tags |
417, hk416 or, mass, update |
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