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Norwegian Forces Discussion pertaining to the PR Norwegian Forces faction. |
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2010-06-02, 02:25 | #1 |
Join Date: Dec 2008
Posts: 69
United States of America
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[Vehicle] Scania P-93 [WIP]
This is the Scania P-93 truck. Haven't worked on it too much yet, but I am currently creating a high poly version to use for baking a normal map. I've never baked a normal map before so hopefully it doesn't take me too many tries to get it right. The vehicle:
Progress 6/1/10: Progress 6/13/10: |
Last edited by munky91; 2010-06-13 at 18:52..
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2010-06-02, 03:51 | #2 |
Join Date: Jul 2009
Posts: 339
Brazil
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Re: [Vehicle] Scania P-93 [WIP]
nice start, but I think is better to make the lowpoly first, check all proportions, details etc then increase the polycount, otherwise every change will be a pain
furthermore i think its easier to add detail rather than remove it form the mesh, anyway good work keep at it. hey, one last thing, post the direct links for pics, this thumbsnail takes forever to open and pops 3 windows! |
2010-06-02, 18:15 | #3 |
Retired PR Developer
Join Date: Apr 2008
Posts: 2,980
Germany
Location: Cassel-fornia
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Re: [Vehicle] Scania P-93 [WIP]
i fixed the images link
keep it up! |
2010-06-02, 23:24 | #5 | |
Retired PR Developer
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Re: [Vehicle] Scania P-93 [WIP]
Quote:
I'm not sure I agree. Turning low polys in to high polys never look as good as those steamlined to be high poly imho. But yeah, I always block out the proportions and dimensions to check if everything is alright, before I begin on the high poly version. @ munky, if you want to bake from a high poly, the model needs to be smoothed or the detail will hardly show up - best case scenario it is either there or not there. I've quickly tried to illustrate it here: | |
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2010-06-02, 23:35 | #6 | |
Retired PR Developer
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Re: [Vehicle] Scania P-93 [WIP]
Quote:
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2010-06-02, 23:39 | #7 |
Retired PR Developer
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Re: [Vehicle] Scania P-93 [WIP]
Nope, if you want to make it better make the corner 'chamfers' have a larger radius.
The example I quickly drew up was not very detailed. |
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2010-06-03, 00:11 | #9 |
Retired PR Developer
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Re: [Vehicle] Scania P-93 [WIP]
Well it all depends on what effect you want, but realism, you want softer and rounded edges, not fucked geometry
If it is unclear I'll make a proper tut on it some day, for now just trust me |
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2010-06-07, 21:11 | #10 |
Join Date: Dec 2008
Posts: 69
United States of America
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Re: [Vehicle] Scania P-93 [WIP]
Learning about baking normals, did some tests to see how it might come out.
By munky91 at 2010-06-07 Part #2 looks alright, but #1 doesn't look deep enough. Also there is noise all over the object from the normal map, and I have no idea why. |
Tags |
p93, scania, vehicle, wip |
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