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Old 2022-04-03, 14:39   #1
[R-DEV]​Ason
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Default Korbach Offensive feedback

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Old 2022-04-03, 18:20   #2
chupachupp
Default Re: Korbach Offensive feedback

The map has too many tickets, or the bleed is too slow! We took all but one flag and then the game just dragged on endlessly while we had basically won already.
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Old 2022-04-05, 16:10   #3
Boulder
Default Re: Korbach Offensive feedback

The German main is too vulnerable to steamrolling Russians locking down any exit.

If the initial German push into the town does not succeed for any number of reasons, the map quickly turns into Russian superfob and armour in Juliet 13 kp 1 destroying everything that tries to leave German main. The terrain directly outside the German staging area is all exposed open fields and there is no significant cover for vehicles. In contrast, the Russians have plenty of trees, wooded areas, bushes and dips in the ground right outside German DoD which they can sit armour in or position ATGM emplacements/HAT kits.

I think this map is suitable for WW2 but completely unbalanced for modern. The first Town flag and the surrounding terrain are particularly fun for WW2 combat but awful for modern. It's a nice idea to make a WW2 map work as a modern map, but I think it's not working at all.
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Old 2022-04-07, 11:12   #4
[R-DEV]​Ason
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Default Re: Korbach Offensive feedback

Quote:
Originally Posted by Boulder View Post
The German main is too vulnerable to steamrolling Russians locking down any exit.

If the initial German push into the town does not succeed for any number of reasons, the map quickly turns into Russian superfob and armour in Juliet 13 kp 1 destroying everything that tries to leave German main. The terrain directly outside the German staging area is all exposed open fields and there is no significant cover for vehicles. In contrast, the Russians have plenty of trees, wooded areas, bushes and dips in the ground right outside German DoD which they can sit armour in or position ATGM emplacements/HAT kits.

I think this map is suitable for WW2 but completely unbalanced for modern. The first Town flag and the surrounding terrain are particularly fun for WW2 combat but awful for modern. It's a nice idea to make a WW2 map work as a modern map, but I think it's not working at all.
I saw the tracker of the round you are talking about, I also saw a tracker where germans steamrolled russians.

I do agree though that it is easier to block the main with modern factions than ww2, especially with 4 rallys in town.

These are the changes I made for next patch: AAS standard: Removed 2 of 4 town rallys, removed town bmp2 and increased russian tank delay to 10 minutes.
Also added bleed to last flags.

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Last edited by Ason; 2022-04-07 at 11:18..
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Old 2022-04-07, 12:56   #5
Boulder
Default Re: Korbach Offensive feedback

I think those are some really cool changes. If the Russian team is defending well it can be tough for Germans to break through and out of their exposed fields before the Russian armour arrives to shut them out completely. I think these changes will really help with giving Germans more of a chance in those crucial first few minutes.
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Old 2022-04-11, 15:43   #6
UncleSmek
Default Re: Korbach Offensive feedback

Very good map and I love it.
Love the fast asset spawns together with realistic elements to the map.
Please make jungle maps for Dutch vs China with little to almost no buildings only vegetation and you my bro for life ason
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Old 2022-04-12, 17:46   #7
[R-DEV]​Ason
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Default Re: Korbach Offensive feedback

Quote:
Originally Posted by UncleSmek View Post
Very good map and I love it.
Love the fast asset spawns together with realistic elements to the map.
Please make jungle maps for Dutch vs China with little to almost no buildings only vegetation and you my bro for life ason
Appreciate the positive feedback, glad you like it! Next map I'm working on is set in Afghanistan unfortunately, but maybe after that

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Old 2022-04-13, 22:05   #8
chupachupp
Default Re: Korbach Offensive feedback

It is sometimes easy to just point out problems, but I'll also say it is a very fun map and also very beautiful.
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Old 2022-04-16, 08:49   #9
[R-DEV]Mats391
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Default Re: Korbach Offensive feedback

Since I saw no one complain about the south town performance yet: Did we actually fix it or is everyone just so used to it they stopped mentioning it?

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2022-04-16, 17:15   #10
Coalz101
Default Re: Korbach Offensive feedback

Quote:
Originally Posted by Mats391 View Post
everyone just so used to it they stopped mentioning it?
This answered your own question.
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