2012-12-09, 22:48 | #2 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
|
re: [Map]Torgan Valley (2km) [WIP]
wow. Really nice work.
|
2012-12-09, 22:53 | #3 |
Join Date: Mar 2012
Posts: 1,530
Portugal
Location: Porto
|
re: [Map]Torgan Valley (2km) [WIP]
cool moar maps !
looks really good, especially like the layout of the town and map in general, Only thing that looks off to me is the ground textures, You could use T-paint but you would have to redo everything else and get the low-detail textures in, and mess a bit with the lighting to tone down the colors? And that horrible looking water HAHA XD |
2012-12-09, 23:15 | #4 |
|
re: [Map]Torgan Valley (2km) [WIP]
Textures need fixed.
Fields need a higher top tiling around 80 to 100. Also, click on "General" just above layers and go into tweak and apply values like these "Fartoptilinghi"between 6 and 10 "Fartoptilinglow" 32 Also go into your grass that is blocky and change the color tiling to something like 10/10, 15/15, 20/20 jsut see what looks best. You will have to repaint that and the fields once complete with these values. Looks good though. "farsidetiling" 5/3 "farwide offset" 0 "lodswitchdistance" 150-200 |
2012-12-09, 23:39 | #5 |
Retired PR Developer
Join Date: Sep 2010
Posts: 1,604
Portugal
Location: Porto
|
re: [Map]Torgan Valley (2km) [WIP]
Nice work Grob.
|
|
|
2012-12-10, 00:09 | #6 |
Retired PR Developer
Join Date: Sep 2007
Posts: 4,280
United States of America
Location: Denver, Colorado
|
Re: [Map]Torgan Valley (2km) [WIP]
When I look up Torgan, Afghanistan in Google Earth, it looks like this:
Which looks really cool. If possible, try to use this more closely as a reference (i.e. get rid of the lake, make the terrain less flat, etc.). Maybe even use one of the terrain generation methods from the tutorials and import the real world terrain. It's important when you first start a map to decide basic placement and have an overall game plan, so I would suggest taking your minimap and drawing layers on top of it. Getting everything laid out will prevent having to re-do areas later. |
|
|
2012-12-10, 00:25 | #7 |
Join Date: Apr 2009
Posts: 1,947
Japan
Location: Sendai
|
Re: [Map]Torgan Valley (2km) [WIP]
|
2012-12-10, 07:54 | #8 |
Retired PR Developer
|
Re: [Map]Torgan Valley (2km) [WIP]
http://img15.imageshack.us/img15/1604/37064005.png
Is that runway long enough to take off from? And more important: is it long enough to land on? |
|
|
2012-12-10, 08:38 | #9 |
Join Date: Mar 2010
Posts: 367
France
Location: Paris
|
Re: [Map]Torgan Valley (2km) [WIP]
Pretty nice Draft !
Some good works has already been done. However, i support AFsoccer advices. Can't wait to test your map. Keep up the good work ! |
2012-12-10, 09:43 | #10 | |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
|
Re: [Map]Torgan Valley (2km) [WIP]
Quote:
http://www.youtube.com/watch?v=F6IEAAtDods | |
Last edited by Grober; 2012-12-10 at 09:49..
|
Tags |
2km, map, maptorgan, poxo is ghey, torgan, valley, wip |
|
|