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Thread Tools | Display Modes |
2017-06-17, 02:20 | #1 |
Join Date: Jul 2013
Posts: 75
United States of America
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[HUD] Font Facelift
I thought I'd show something I've been working on for a little while.
For a long time we've had to deal with blurry text in the BF2 engine when running at more modern resolutions, but that can be a thing of the past. Inspired after seeing the BF2 HDUI mod, I took a look at what they had and the method they used but found it somewhat lacking. After fiddling around with BMFont source code I came up with a method to generate nice looking fonts that display at double the normal resolution. These are some of the results, screenshots are all taken at 1440p: There is of course a slight bump to memory usage Going through the font files I found that there seem to be a number of fonts that are essentially duplicates, for example scoreboardfont_8, squadcreationfont_6, and vehiclehudfont_6. Its possible that the UI elements could be updated to reduce the number of duplicates. Without removing duplicates the current total size increase for all global and English fonts replaced is about 1.5 MB This is now implemented by default, but I'll leave this download up (Updated 2018-02-17) https://drive.google.com/file/d/0B-Y...F0SWhoNUhtb00/ |
Last edited by [R-CON]TBob; 2018-03-01 at 05:29..
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2017-06-17, 04:12 | #2 |
Join Date: Sep 2011
Posts: 241
Finland
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Re: [HUD] Font Facelift
Good work! Much better quality.
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2017-06-17, 08:05 | #4 |
PR:BF2 Lead Developer
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Re: [HUD] Font Facelift
The font set up is mostly left over from BF2 with only small adjustments. A facelift would really be appreciated.
Making more parts use the same fonts, should work fine as well. Just need to edit the menu files a bit. |
Mineral: TIL that Wire-guided missiles actually use wire
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2017-06-17, 09:33 | #5 |
Join Date: Sep 2009
Posts: 2,749
Sweden
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Re: [HUD] Font Facelift
can we get some not zoomed in comparisons?
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2017-06-17, 09:41 | #6 |
Retired PR Developer
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Re: [HUD] Font Facelift
Nice work! Can you post pictures of the old and new files at 100% rez so we can compare? Would also be good to know how much of a memory increase there is from the old, ideally including the reductions of removing duplicates
Keep up the good work! |
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2017-06-17, 10:00 | #7 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Looks awesome
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2017-06-17, 12:54 | #9 |
Join Date: Aug 2014
Posts: 306
Argentina
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Re: [HUD] Font Facelift
Well done! Very satisfying to see this!
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2017-06-17, 14:08 | #10 | |
Join Date: Jul 2013
Posts: 75
United States of America
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Re: [HUD] Font Facelift
Now with an updated map font
Quote:
To be clear, none of my screenshots have been resized - that's just how things look at my native resolution of 1440p (this might give you a better idea of why I would be doing this) I didn't make direct comparisons but this is how it looks natively at 720p and 1080p Since this is doubling the resolution 4x texture size is a given, though due to the less efficient glyph packing I have to use to get things to work properly somewhere in the range of 8x is more likely. I haven't nailed down the exact number of true duplicates but I estimate this would equate to around 4Mb additional decompressed texture size. For comparison the Chinese localization uses something like 20Mb more than English. | |
Tags |
facelift, font, hud |
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