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2024-04-25, 20:11 | #1 |
Join Date: Mar 2010
Posts: 1,068
United States of America
Location: Montana
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ByPassing One Voice Set Per Map Restriction
PR finally found out how to bypass the one voice/language per team per map restriction so that we can now have multiple factions with different languages each map.
Please can someone tell me how this is implemented and whether this can be done with vbf2 maps too? |
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2024-04-29, 08:00 | #2 |
PR:BF2 Lead Developer
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Re: ByPassing One Voice Set Per Map Restriction
You can just check the init.con of test_bootcamp. That uses all factions in game. The magic is done here
Code:
if v_arg1 != BF2Editor include ../../Factions/setLayerMode.tweak v_arg7 v_arg8 if v_mode == "gpm_cq" if v_layer == "16" include init_aas16.con endIf if v_layer == "32" include init_aas32.con endIf if v_layer == "128" include init_aas128.con endIf endIf if v_mode == "gpm_insurgency" if v_layer == "16" include init_insurgency16.con endIf if v_layer == "32" include init_insurgency32.con endIf if v_layer == "64" include init_insurgency64.con endIf if v_layer == "128" include init_insurgency128.con endIf endIf if v_mode == "gpm_skirmish" if v_layer == "16" include init_skirmish16.con endIf if v_layer == "32" include init_skirmish32.con endIf if v_layer == "64" include init_skirmish64.con endIf if v_layer == "128" include init_skirmish128.con endIf endIf if v_mode == "gpm_cnc" if v_layer == "16" include init_cnc16.con endIf if v_layer == "32" include init_cnc32.con endIf if v_layer == "64" include init_cnc64.con endIf if v_layer == "128" include init_cnc128.con endIf endIf if v_mode == "gpm_tutorial" if v_layer == "32" include init_tutorial32.con endIf endIf endIf This will work on any map, but only within PR. Vanilla BF2 does not have the necessary code changes required for this. |
Mineral: TIL that Wire-guided missiles actually use wire
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