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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#1 |
Guest
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The question is resumed in the title. I feel like if my spread is a lot worse using scopes in close combat than using iron sights or holo points. Is it just me or does the gun actually gets more spread for follow up shots when you are using a scope instead?
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#2 |
PR:BF2 Developer
![]() ![]() Join Date: Aug 2009
Posts: 2,988
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No difference. However short and long versions of guns have differences.
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#3 |
PR:BF2 Developer
Join Date: Sep 2015
Posts: 798
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Depends on the fire rate, if you're going full auto then deviation increases over time when you're shooting, same goes for single round but you can manage it easier if you time your shots right.
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#4 |
Guest
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No. Im talking about differences between using the sights with a scope or close quarters sights. Becaise i feel its harder for me to shoot at someone at close range using the scopes for the rifles.
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#5 |
![]() Join Date: Oct 2016
Posts: 365
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I feel like scopes make the guns less accurate at any range tbh. Give me an ironsight AR and it's a laser death beam, while scoped AR just spreads all over the place.
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![]() ![]() ![]() ![]() HITREG CARRY |
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#6 |
PR:BF2 Lead Designer
![]() ![]() Join Date: Jan 2012
Posts: 8,514
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We do have different categories based on sight yes, although I'm personally not aware of their influence and why it's like this
![]() example for recoil: Code:
if v_arg2 == "beryl" if v_arg3 == "optic" ObjectTemplate.createComponent SoldierBasedRecoilComp ObjectTemplate.recoil.hasRecoilForce 1 ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.53/1.87/0 ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.99/1.65/0 ObjectTemplate.recoil.zoomModifier 0.4 ObjectTemplate.recoil.goBackOnRecoil 0 endIf if v_arg3 == "opticugl" ObjectTemplate.createComponent SoldierBasedRecoilComp ObjectTemplate.recoil.hasRecoilForce 1 ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.485/1.815/0 ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.99/1.65/0 ObjectTemplate.recoil.zoomModifier 0.4 ObjectTemplate.recoil.goBackOnRecoil 0 endIf if v_arg3 == "ironsight" ObjectTemplate.createComponent SoldierBasedRecoilComp ObjectTemplate.recoil.hasRecoilForce 1 ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.53/1.87/0 ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.99/1.65/0 ObjectTemplate.recoil.zoomModifier 0.4 ObjectTemplate.recoil.goBackOnRecoil 0 endIf if v_arg3 == "ironsightugl" ObjectTemplate.createComponent SoldierBasedRecoilComp ObjectTemplate.recoil.hasRecoilForce 1 ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.485/1.815/0 ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.99/1.65/0 ObjectTemplate.recoil.zoomModifier 0.4 ObjectTemplate.recoil.goBackOnRecoil 0 endIf endIf |
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#7 |
Guest
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That says that UGL rifles have less upwards recoil. That's fine. But then apparently it was just placebo.
I thought about it because its a tad bit harder to use the bullet sway indicator to accurately know when to shoot when you have a zoomed view of someone very close, and you cant use the same method you use with CQC sights or unsighted. |
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#8 |
Join Date: Jun 2014
Posts: 600
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Location: SQUAD LEADER CENTRAL
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always go for magnified scope,
close range = hipfire long range = scope mid range, suppress with hipfire and then shoot with scope in a firefight, otherwise just use scope. of course, if you have luxary of BUIS then even better. |
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#9 |
Join Date: Jun 2010
Posts: 2,332
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Location: Montreal, Quebec
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I think the issue is that there is a small period of time in which your view switches into the zoom that causes the placebo you're witnessing. It's always easier to keep your weapon trained on the target while pulling it up to your shoulder with CQB sights because the zoom shifts your perspective drastically which exaggerates the distance you have to pull your mouse to ensure you are still on target. This combined with recoil and deviation gives the CQB sights a fairly hefty advantage in a lot of scenarios, this is why a lot of experienced PR players prefer Ironsights to Optics in any situation.
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#10 | |
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![]() Quote:
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Tags |
accuracy, close, placebo, quarters, scopes, worse |
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