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#1 |
Join Date: Jun 2017
Posts: 7
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Please uses this rate to look like real world.
PKM/PKP and all PK in side russian tank = 800 30MM russian auto cannon = 450 AK74 = 650 AK74U = 700 HK-G36 = 750 The 50 round of different is so big if a sound looping correctly. |
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#2 | |
Join Date: Apr 2016
Posts: 13
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Location: Reims
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![]() Quote:
You can't change the ROF to these type of values because of engine limitation | |
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#3 |
PR:BF2 Developer
![]() ![]() Join Date: Aug 2009
Posts: 2,988
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Engine does not support anything between 600 and 900.
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#4 |
Join Date: Sep 2015
Posts: 98
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Just a small idea. Would it be possible to make like invisible guns, which would shoot normal bullets and which would be shooting in equall time intervals? I mean somehow attach them to the hand of solider and have like three on the same place, but only one visible, each with 225 RPM and they would shoot with the right small delay, so the amount of bullets comming out would be constant 675 RPM?
I guess it is not possible or otherwise it had been already implemented, yet maybe it came to noones mind, so i will try. |
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#5 |
Join Date: May 2016
Posts: 876
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The worst limitation is still that you can't rewind or jump to a specific point in battle recorder.
The DICE employee(s) responsible for that one should be strangled. |
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#6 |
PR:BF2 Developer
Join Date: Sep 2015
Posts: 798
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Please stop trying to shove in "real life realism", go play your simulators then.
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#7 |
Join Date: Jun 2017
Posts: 7
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Ok, but the PK guns is 800 if it use 900 it will be close to real life as same as the PK in side tank.
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#8 |
Join Date: Apr 2017
Posts: 109
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#9 |
Join Date: Jul 2013
Posts: 1,057
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Location: memes
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#10 | |
Join Date: Apr 2017
Posts: 109
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![]() Quote:
PKT would be close to balanced with higher rate of fire and previous "new" damage model, that's why it cannot have 900rpm. If you bothered to look at previous damage chart, you would see that damage evens out at 300m and 7.62x51 nato starts doing more damage at long range (600m). Where 7.62x51 would be 3 shot kill out to nearly 600m, 7.62x54r would be 4 shot kill already. The slightly higher damage to 300m of 7.62x54r is effectively useless in most cases(unless you hit upper leg in close range) since it only slightly affects time for target to bleed out if not killed outright. For a tank, it probably will kill outright due to lack of movement/turning deviation. So there is very little wrong with giving PKT 900rpm; there are NATO tanks with .50cal coax gun after all. As for infantry versions; "800 is closer to 900 than 600" does not apply to non-NATO forces. | |
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Last edited by Allahu Akbar; 2017-07-14 at 08:50..
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Tags |
fire, guns, rate, request |
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