project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Modelling & Animations
16 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
Modelling & Animations Everything but Static Objects

Reply
 
Thread Tools Display Modes
Old 2013-06-12, 20:06   #1
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

Mineral's Avatar
Default [Weapon] ZU-23-2 [WIP](SY)

came with the free GAZ model. Commie just like the truck made LOD's for this one. Also added some detail. it's still pretty low poly, but I think a good texture and normal map would make it a lot better. This thread will be to provide feedback to it. I already started on the export setup, but the lod's still need to be checked. Just wanted to make sure I'm setting it up correctly.



note it's WIP, still some things that I already know will get fixed(missing seat heads, no rounds on all LODS,some missing double faces,some re-uving needed,...). Col's are also made but will keep those for later. it's mostly about the actual modelling that I'm seeking feedback.

triangle counts:
LOD0: 3791
LOD1: 2727
LOD2: 737
LOD3: 430
LOD4: 185

wreck:
LOD0: 2159
LOD1: 754
LOD2: 273
LOD3: 124

Screens and p3d.in links:


LOD0:
p3d.in - zu-23-2-lod0




LOD's:
p3d.in - ZU-23-2 lods


wrecks:
p3d.in - ZU-23-2 wrecks


Hiarachy, similar to ZPU4, so should be correct? Only my second export attempt, take it slow :

Mineral is offline
Last edited by [R-DEV]Mineral; 2013-06-12 at 20:26..
Reply With Quote
Old 2013-06-12, 21:09   #2
Adriaan
Retired PR Developer
Supporting Member

Adriaan's Avatar
Default Re: [EXPORT/LODS] ZU-23-2

Good presentation, this makes things much easier to see. Only thing that would be good to see is the texture map/UV layout. LODs look very functional either way.

As you mentioned, I see some texture errors which I guess are the result of a bad UV map, and some areas of the texture seem rather low res where you'd want them higher res (in player's view). Smoothing groups could also use some cleaning up. Haven't seen the layout, but I'd guess it would benefit from a new UV map. Would be worth taking that opportunity to add any missing detail to the model as well.

This could be a rather nice addition to PR's arsenal!

Adriaan is offline Reply With Quote
Old 2013-06-12, 21:46   #3
Rhino
Retired PR Developer
Supporting Member

Rhino's Avatar
Default Re: [EXPORT/LODS] ZU-23-2


Rhino is offline Reply With Quote
Old 2013-06-12, 22:08   #4
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

Mineral's Avatar
Default Re: [EXPORT/LODS] ZU-23-2

Well, the issue with the uv was that it was like 20 seperate textures and objects. I already had to combine them all. I made the parts close to the player bigger on the texture.But obviously this strecthed out the standard texture. So it should fix itself by making brank spanking new texture. But I guess my UV wasn't optimal neither

I'll pass the smoothing problem over to commie(model guy). thanks!




Mineral is offline Reply With Quote
Old 2013-06-25, 22:29   #5
lordlexx
Default Re: [EXPORT/LODS] ZU-23-2

very nice
how to export 3dsmax to bf2editor?is there any tutorial?? Thanks
lordlexx is offline Reply With Quote
Old 2013-06-25, 23:04   #6
[R-DEV]​Tim270
PR:BF2 Developer

Tim270's Avatar
Default Re: [EXPORT/LODS] ZU-23-2

Uvs are pretty funky but it seems to work so hey ho.
Tim270 is offline Reply With Quote
Old 2013-09-14, 22:46   #7
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

Mineral's Avatar
Default Re: [Weapon] ZU-23-2 [WIP](SY)

This shows I have no clue what I'm doing

09.15.2013-00.45.51 - wouterjansen's library

Mineral is offline Reply With Quote
Old 2013-09-14, 23:17   #8
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

Mineral's Avatar
Default Re: [Weapon] ZU-23-2 [WIP](SY)

Maybe a very stupid question,but how do you rotate a camera?(in vehicle/weapon coding)

Mineral is offline Reply With Quote
Old 2013-09-15, 09:09   #9
Moszeusz6Pl
Retired PR Developer

Moszeusz6Pl's Avatar
Default Re: [Weapon] ZU-23-2 [WIP](SY)

Just add it at desired angle with ObjectTemplate.setRotation 0/0/0

Moszeusz6Pl is offline Reply With Quote
Old 2013-09-15, 09:16   #10
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

Mineral's Avatar
Default Re: [Weapon] ZU-23-2 [WIP](SY)

Yeah that's how I did it in the end. Thought there was a nicer way in the editor though.

Mineral is offline Reply With Quote
Reply


Tags
export or lods, weapon, wipsy, zu232

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 19:25.