|
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
|
Thread Tools | Display Modes |
2009-11-08, 02:59 | #1 |
Retired PR Developer
|
Steps to making objects for BF2
The steps for creating new assets are:
Steps vary from type of object. Static objects usually have a different way of going by the UV and texture steps, this is the case with BF2. Dynamic objects like soldiers that need to bend and deform must have a virtual skeleton inside and have each point (vertex) of the model 'weighted' to these bones. This is known as 'skinning'. The word skinning is however sadly used in a confusing was as a lot of people call the texturing process for 'skinning' Those are the major points of modding/game asset creation. EACH of these points is a subject to master on its own. Even on the DEV team many people never venture out of just one of these fields. That is the basic overview. I am sorry that you had to search for this and find nothing. It was only weeks since I deleted my tutorial on this subject. I felt it was outdated and I havent gotten around to creating a new one yet. |
|
|
2011-03-05, 23:43 | #2 |
Join Date: Jan 2011
Posts: 476
Europe
|
Re: Steps to making objects for BF2
How to code vehicles for SP and bots ?
|
2011-05-30, 23:14 | #3 |
Join Date: Jan 2008
Posts: 4,372
Ireland
|
Re: Steps to making objects for BF2
if the col resolution for a building is too low does that mean the bullets wont hit in the right spots? would it affect how infantry were hit, while next to the building?
|
2011-05-31, 00:09 | #4 | |
Retired PR Developer
|
Re: Steps to making objects for BF2
Quote:
I don't really get why this post was stickied, it was a random reply to some thread waaay back. Why it has ended up looking like a tutorial sticky is beyond me. Do not follow what is written there religiously... | |
|
||
2011-05-31, 14:46 | #5 |
Join Date: Nov 2009
Posts: 392
Finland
Location: Helsinki
|
Re: Steps to making objects for BF2
Make it sticky, please.
|
|
|
2011-05-31, 22:50 | #6 |
Join Date: Jan 2008
Posts: 4,372
Ireland
|
Re: Steps to making objects for BF2
at least you noticed. why don't you elaborate if possible. all the info on making models here is very interesting and valuable.
|
2012-06-20, 11:12 | #7 |
Join Date: Jan 2011
Posts: 95
Lithuania
Location: Panev?žys
|
Re: Steps to making objects for BF2
Which sofware is best to create 3d models? For game like BF2? Or it includes it's own tools?
|
2012-07-09, 23:41 | #10 |
Join Date: Mar 2009
Posts: 214
Australia
Location: Victoria, Australia
|
Re: Steps to making objects for BF2
|
Tags |
bf2, making, objects, steps |
|
|