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PR:BF2 Tales from the Front Share your in-game experiences playing PR:BF2.

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Old 2019-02-15, 18:05   #1
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default PR:BF2 Screenshot thread (and loadingscreen submissions)

Please use this thread to share all your amazing screenshots of PR:BF2!

We are also looking for new loadingscreens to be used for all our maps. We will list all new loading screens that are put in game in the changelogs of the release that adds them with credit! Only 3 requirements to have your screenshot be considered:
  1. Use the highest settings in-game (including no-lod). Preferably also use 3rd party GPU drivers to force additional anti-aliasing for additional sharpness. No other modifications allowed such as for example ENB.
  2. Aspect ratio should be 16:9 and have a resolution of 1920x1080 or higher. The final loading screen size is 1600x900 but using 1920x1080 allows us to achieve higher quality loading screens without artifacts.
  3. Subject should be only the map. No players or vehicles should be in the shot.

Ideal way to take screenshots is to use the 'Local' gamemode to launch a private match on the map and layer of your choosing. Then enable debug-mode by typing 'rcon debug' in chat. You can then spawn a PR-BOT to easily take screenshots with by typing in 'rcon prbot' (standard),'rcon prbot2' (invisible and slow) or 'rcon prbot3' (fast).

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Last edited by Mineral; 2021-11-21 at 18:52.. Reason: edited because flash doesn't support more than 1600x900 resolution
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Old 2019-03-02, 20:13   #2
[R-COM]ismaelassassin
Chilean Forces 1978 Faction Lead

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Default Re: PR:BF2 Screenshot thread (and loadingscreen submissions)

Here, screenshots from Vadso city, Ulyavnosk, La drang, Fallujah and ramiel: https://imgur.com/a/aPXG4Q8


I tried to do falklands but the jets have a weird texture bug
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Old 2019-08-15, 12:21   #3
[R-DEV]Mineral
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Default Re: PR:BF2 Screenshot thread (and loadingscreen submissions)

Bump bump!

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Old 2019-08-15, 12:24   #4
Rabbit
Default Re: PR:BF2 Screenshot thread (and loadingscreen submissions)


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Old 2019-08-15, 19:53   #5
[R-CON]​Fastjack
PR:BF2 Contributor

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Default Re: PR:BF2 Screenshot thread (and loadingscreen submissions)

What size is this map Rabbit? Please say ist something about 4k with a 2k Island.

And this nice VD. The palmes need more culling. Close pic from the hesco objects possible?

Can you tell us a nice story for this map?
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Old 2019-08-16, 10:54   #6
[R-DEV]​Arab
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Default Re: PR:BF2 Screenshot thread (and loadingscreen submissions)

That looks so good! It's like a mix of Muttrah and Fallujah

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Old 2019-08-16, 14:41   #7
Rabbit
Default Re: PR:BF2 Screenshot thread (and loadingscreen submissions)

Quote:
Originally Posted by Fastjack View Post
What size is this map Rabbit? Please say ist something about 4k with a 2k Island.

And this nice VD. The palmes need more culling. Close pic from the hesco objects possible?

Can you tell us a nice story for this map?
4km island with spawns outside of the map (falklands but smaller). No real story for the map, one of the maps they have but dont add. Making maps and having other people take credit seems to work for getting them added.
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Old 2019-09-21, 06:04   #8
[R-DEV]​Arab
PR:BF2 Developer
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Default Re: PR:BF2 Screenshot thread (and loadingscreen submissions)

Some great shots of Black Gold that couldn't make it into the loading screen due to 1080x1024:
https://imgur.com/a/K1xuu20

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Old 2019-09-21, 12:54   #9
Rabbit
Default Re: PR:BF2 Screenshot thread (and loadingscreen submissions)

Quote:
Originally Posted by Arab View Post
Some great shots of Black Gold that couldn't make it into the loading screen due to 1080x1024:
https://imgur.com/a/K1xuu20
*Looks for any changes*
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Old 2019-09-23, 03:17   #10
[R-DEV]​Arab
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Default Re: PR:BF2 Screenshot thread (and loadingscreen submissions)

Quote:
Originally Posted by Rabbit View Post
*Looks for any changes*
Then that's good I wanted to take the screenshots at more or less the exact same place albeit with some minor differences.

For example, the Tank shot originally started from the left while the 1080p version has the left fence visible and the angles for the Skirmish shots are slightly different.

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Last edited by Mineral; 2019-09-23 at 13:14..
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