2015-12-18, 19:30 | #1 |
Banned
Join Date: Mar 2009
Posts: 298
Fiji
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Exporting Model into BF2:PR
I am surfing here and there on the net, looking at the work made on PR, using 3ds max and stuff.
And i wondered, could it be easier for you (the dev's) to download some Houses models already created, load them in 3dmax and simply create the LOD's and Colision layout? Because there is alot of good stuff on the net already created. Just need to recreate the textures and here we go! |
2015-12-18, 19:46 | #2 |
Retired PR Developer
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Re: Exporting Model into BF2:PR
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2015-12-18, 19:54 | #3 |
Banned
Join Date: Mar 2009
Posts: 298
Fiji
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Re: Exporting Model into BF2:PR
Rhino, what I meant is this
All 3D Models max - Free 3D All max download Its a website where you can download for free 3d model already done. I see reccurrence in the 3d statics used in most of maps. If it take alot of time to modelize new houses all the time, i thought seeking for some free models on the net could motivate the mappers to use more variety of buildings in their map Also, I just been throught this tutorial! I downloaded 3dmax 9 yesterday Very simple, very efficient! Thanks :3 I think I could create statics for PR now. Yet, its a long process haha I have a question tho. Why did you rmove the door face to bridge the polygons instead of using the target wielding? Here is the section of the tutorial im referring to ---> |
Last edited by W.Darwin; 2015-12-18 at 20:01..
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2015-12-19, 02:05 | #4 |
Retired PR Developer
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Re: Exporting Model into BF2:PR
free models are generally, not optimized for use in games and are normally free for many other reasons too...
Target welding combines verts which doing it in that case would destroy the structure of the hinge etc you want to keep. Bridging bridges faces between edges/verts and keeps the vert structure you want. |
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2015-12-19, 11:38 | #5 |
Banned
Join Date: Mar 2009
Posts: 298
Fiji
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Re: Exporting Model into BF2:PR
Good reply, thank you.
I understand Target welding is easy mode, fast but can make unwanted result if the poly is complex. So the best yet long road is Bridging Edges. Nice tuto again, covering alot of faces of modelling in 1 post. |
Tags |
bf2pr, exporting, model, poxo is ghey |
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