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Community Maps Maps created by PR community members. |
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2006-11-05, 18:04 | #1 |
Join Date: Aug 2005
Posts: 592
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[Map] Road to Ramadi [scrapped]
Hello folks, I've started a new map, for now it's only about 8% complete.
The focus of the map is around combat crossing the main road, that goes through almost the whole map. I'm planning on adding some slopes so it can look more like the ones you see on those pictures from cities north of Baghdad, wich are not a bunch of houses in a flat terrain, but mostly going up a hill. It'll be an urban head-on map, I personnaly think it'll suit for tanks, since there's the large road - they won't be able to go to some of the flags though. Anyways, tanks got to cross a road to get to places right? In any case, infantry will be present at larger scale, so the CP's can't be too far away - I talked to Rhino about this already, and (as he suggested me) the plan is to place CP's in a way infantry will be able to frank from multiple directions. The plan is to have 7 flags total, vehicles will be like US: -2 HMMWVs -2 M1A2 (since the tanks will be there more like providing support, I think having 2 of them won't hurt) - I'm still in doubt if I should add a littlebird. As the map works out, I'll see and ask what's better. MEC: Well... I'm not sure either there are gonna be insurgents soon or not but i'd preffer to have them, but in any case, it would be like: -2 t90 -3 vodnik I got the terrain from google earth, it's almost the same thing I got from there, I made some changes only by placing the river (wich was not present on the original terrain) and smoothing the areas where the city would lie. I'll not post the minimap now cause it's still too empty, there's only the "project" of the map. Some screens of the starting map: And, for a finishing: US main base It's supposed to be a soccer field, hahah but's just provisory. As you can see in some screens, I haven't decided wich sky I'm gonna use. I'm just sure it's not gonna be the "sandstorm like" one, maybe a clear sky will suit better. I'm gonna dirty the streets a little more, put some barricades, burning tires, car wrecks, etc. the city gotta look pretty war torn. btw- lightmaps are suckin and I know it, never mind about it, my computer will never generate pretty ones :P |
2006-11-05, 18:22 | #2 |
Retired PR Developer
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Yea mate, thats what im talkin about!
IMO: -Give it a sunny sky -Blackhawk wreck is sunken in too far -the screen with the slope going under the bridge needs to be a little less steep. Other than that, this is looking brilliant mate, I see youve got a good eye to make it slightly more realistc layout + features. I love the second from last shot with the trees and long grass. PLEASE dont make the same mistake I did which is filling up the map with too many liitle unessacary objets, it will lag to shit and you wont be able to run final lightmaps because it will take 2 weeks to do. YOu have to optimise. 2 smashes cars instead of 5, stuff like that. Good luck and see this one through to the end matey. |
2006-11-05, 19:21 | #4 |
Join Date: Oct 2006
Posts: 6
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Looks great dude! Nice work!
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2006-11-05, 19:35 | #5 |
Join Date: Nov 2005
Posts: 3,236
United States of America
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Be a nice Insurgent vs. USMC map, especially since those are the two sides that fought in Ramadi
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2006-11-05, 20:00 | #6 |
Retired PR Developer
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http://img.photobucket.com/albums/v2.../screen064.jpg
fix the undergrowth here aswell. to long and looks more like seaweed. looking good thou |
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2006-11-05, 20:25 | #7 |
Join Date: Feb 2006
Posts: 2,929
United States of America
Location: US
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http://img.photobucket.com/albums/v2.../screen064.jpg
IMO, this looks like a good spot to widen and make larger for battles. The marsh area and that forest of palm trees to the north looks pretty good and would make for some good fire fights. And with the stadium, group those stands togethers instead of having lights inbetween them if possible, and make it larger. Have it on all sides and then have a one side for entering. |
2006-11-05, 20:26 | #8 | |
Join Date: Aug 2005
Posts: 592
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Quote:
It was there just so I can fly around the map :P I am gonna fix that undergrowth, I just gotta experiment all other meshes till I find the right one. | |
2006-11-05, 20:28 | #9 |
Join Date: Mar 2006
Posts: 1,201
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I like it, but one thing I dont like about some maps is the gloominess. I like fighting on a bright, sunny day.
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2006-11-05, 20:29 | #10 |
Retired PR Developer
Join Date: May 2006
Posts: 4,982
Spain
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the sky its a little sad , most citys in the middle east have sunny sky
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Tags |
map, ramadi, road, scrapped, wip |
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