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PR:Falklands General Discussion General discussion of the Project Reality Falklands modification. |
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2013-11-17, 23:19 | #1 |
Join Date: May 2013
Posts: 390
Afghanistan
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So when will Falklands return?
1.0, 1.1, 1.X?
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2013-11-17, 23:33 | #2 |
Join Date: Jan 2012
Posts: 1,073
Brazil
Location: Aracaju, Sergipe
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Re: So when will Falklands return?
When it's done.
And before you say that it was done back on 0.98, remember that Falklands and Normandy, have been removed in order to be fully re-worked in order to match 1.0 standards. Also remember the Falklands doesn't have a proper team working on it, it's being made mostly by the community. I wouldn't say that it would come on something such as 1.1, Falklands will be available on the updater as soon as it's done, I think. |
Last edited by SShadowFox; 2013-11-17 at 23:38..
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2013-11-18, 00:12 | #3 |
Retired PR Developer
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Re: So when will Falklands return?
Hard to say excatly when Falklands will be back in PR.
The problem is I'm really busy with other PR stuff and don't have any time to work on it myself and its the same story for all the other devs too. Main thing holding it back from being re-integrated is just bringing up the code to v1.0's standard, like new deviation of the weapons (pretty simple tweak tbh), new vehicle code like giving the light supply crates to the correct choppers etc, making the new kits like the Machine Gunner and Spotter kits, and other simple stuff like that but stuff I can't afford to do myself right now. On top of that I'm also slightly waiting out on a few bits of new content that I would like to have in the next release although none of it is critical, and most of it isn't far off from being done either, and most of this stuff is being developed by community members. I'm also hoping at doing a few tweaks to the map which only really I can do and that will take about a weeks work to do, possibly a bit more but not critical, would just significantly improve the Vehicle Warfare mode which went down surprisingly well last time other than when 64 players where on the map, let alone 100, but again nothing that is super critical to the next release either. Really what I need is someone from the community willing to bring the code to v1.0's code standards so its ready to be integrated into the mod. Once that's done then reintegrating it back into PR is relativity easy, but still something I and a couple of other devs would need to set aside some time for, to get it fully out the door which I can't do right now. So if anyone is willing to do the coding work for this give me a shout and we will go from there But when PR:F is re-integrated into the mod, we will most likley release it though the PR Updater. Cheers! |
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2013-11-24, 02:23 | #4 |
Join Date: Aug 2007
Posts: 138
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Re: So when will Falklands return?
I am also looking forward to this. I know its been welcomed quite happily by some of the younger Falkland islanders I know. Even if there internet speeds are terrible there!
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2013-12-03, 14:06 | #5 |
Join Date: Apr 2008
Posts: 198
United Kingdom
Location: London
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Re: So when will Falklands return?
Just out of interest, what language will be used for the Argentine voices? I can't think of anywhere in BF2 (Vanilla, SF or mods) where we've had any Spanish.
I suppose French is the closest thing we have in PR. |
2013-12-03, 14:33 | #6 |
Retired PR Developer
Join Date: Jun 2010
Posts: 936
Poland
Location: Rzeszow
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Re: So when will Falklands return?
Falklands already had Argentinian voices in 0.98
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2013-12-03, 15:24 | #7 |
Retired PR Developer
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Re: So when will Falklands return?
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2013-12-04, 09:55 | #8 |
Join Date: Apr 2008
Posts: 198
United Kingdom
Location: London
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Re: So when will Falklands return?
Oh wow, I wasn't expecting that; great work guys!
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2014-01-16, 01:28 | #9 |
Join Date: Feb 2013
Posts: 548
United States of America
Location: New York
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Re: So when will Falklands return?
Hey Rhino, do you happen to have an updated spreadsheet on how far along the Falklands minimod is? This is the only one I could find.
https://www.realitymod.com/forum/f56...-outdated.html |
2014-01-16, 03:02 | #10 |
Retired PR Developer
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Re: So when will Falklands return?
We moved over from a google docs design plan some time ago to Redmine so can't give you a link to it directly since you need to be a team member but here is a quick screenshot of the current " open issues" for PR:F:
You can also find out more about many of the open tasks here: https://www.realitymod.com/forum/f38...ity-tasks.html And many others that are in progress by community members you can also find topics in community modding for Please also note that the above issues dose NOT represent what needs to be done before the next release. PR:F already has place holders for pretty much all these missing items and these are things we would like to have done, but are not a necessity Also if your interested here is all the closed issues: http://i.imgur.com/Hb6E7bI.jpg Cheers! |
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Last edited by [R-DEV]Rhino; 2014-01-16 at 03:08..
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Tags |
falklands, return |
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