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New Zealand Def. Force Discussion pertaining to the PR New Zealand Defence Force faction. Temporarily closed to posting. |
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2010-02-25, 08:07 | #1 |
Join Date: Jun 2009
Posts: 1,722
New Zealand
Location: Auckland
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[Code] Kits
Just to show everyone that we are still alive, here are some sneak peaks of the kit code i've been working on today. So far just showing off the nz_officer_alt and the nz_rifleman. Should give you guys a taste of whats going to be in the kits. Enjoy
Code:
ObjectTemplate.create Kit nz_officer_alt ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.setNetworkableInfo KitInfo ObjectTemplate.kitType Specops ObjectTemplate.aiTemplate Specops ObjectTemplate.geometry nz_kits ObjectTemplate.geometry.kit 4 ObjectTemplate.geometry.dropGeom 16 ObjectTemplate.setHasCollisionPhysics 1 ObjectTemplate.setCollisionMesh kitcol ObjectTemplate.dropHeadwear helmet ObjectTemplate.cullRadiusScale 8 rem ------------------------------------- ObjectTemplate.addTemplate kni_knife ObjectTemplate.addTemplate uspis_P226 ObjectTemplate.addTemplate adfrif_f88s_optic ObjectTemplate.addTemplate USHGR_M67 ObjectTemplate.addTemplate radio ObjectTemplate.addTemplate hgr_smoke_signalpurple ObjectTemplate.addTemplate SIMRAD ObjectTemplate.addTemplate medikit_dressing_3 rem ------------------------------------- ObjectTemplate.createComponent AbilityHud ObjectTemplate.abilityHud.healingSound S_Heal ObjectTemplate.abilityHud.repairingSound S_Repair ObjectTemplate.abilityHud.ammoSound S_Resupply ObjectTemplate.createComponent VehicleHud ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_OFFICER_NZ_LIMITED" ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_Officer_outline.tga" ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_Officer.tga" ObjectTemplate.vehicleHud.spottedIcon "Ingame\GeneralIcons\empty.tga" ObjectTemplate.vehicleHud.pantingSound S_SprintBreath ObjectTemplate.vehicleHud.injurySound S_Injury ObjectTemplate.vehicleHud.vehicleType 7 Code:
ObjectTemplate.create Kit nz_rifleman ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.setNetworkableInfo KitInfo ObjectTemplate.kitType Support ObjectTemplate.aiTemplate Support ObjectTemplate.geometry nz_kits ObjectTemplate.geometry.kit 0 ObjectTemplate.geometry.dropGeom 13 ObjectTemplate.setHasCollisionPhysics 1 ObjectTemplate.setCollisionMesh kitcol ObjectTemplate.dropHeadwear helmet ObjectTemplate.abilityRestoreRate 0.15 ObjectTemplate.abilityInVehicleRadius 0 ObjectTemplate.abilityInVehicleStrength 0.0 ObjectTemplate.abilityInVehicleMaterial 91 ObjectTemplate.cullRadiusScale 8 rem ------------------------------------- ObjectTemplate.addTemplate kni_knife ObjectTemplate.addTemplate klappspaten ObjectTemplate.addTemplate adfrif_f88s_acog ObjectTemplate.addTemplate USHGR_M67 ObjectTemplate.addTemplate hgr_smoke ObjectTemplate.addTemplate ammokit ObjectTemplate.addTemplate binocular ObjectTemplate.addTemplate medikit_dressing ObjectTemplate.addTemplate hgr_incendiary rem ------------------------------------- ObjectTemplate.createComponent Ability ObjectTemplate.ability.hasAmmoAbility 1 ObjectTemplate.ability.hasRepairingAbility 1 ObjectTemplate.createComponent AbilityHud ObjectTemplate.abilityHud.ammoSound S_Resupply ObjectTemplate.abilityHud.healingSound S_Heal ObjectTemplate.abilityHud.repairingSound S_Repair ObjectTemplate.createComponent VehicleHud ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_RIFLEMANNZ" ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_Light_Scope_outline.tga" ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_Light_Scope.tga" ObjectTemplate.vehicleHud.spottedIcon "Ingame\GeneralIcons\empty.tga" ObjectTemplate.vehicleHud.pantingSound S_SprintBreath ObjectTemplate.vehicleHud.injurySound S_Injury ObjectTemplate.vehicleHud.vehicleType 7 |
2010-02-25, 08:21 | #2 |
Join Date: Aug 2008
Posts: 82
Afghanistan
Location: Auckland
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Re: [Code] Kits
Good to see it coming together!
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2010-02-25, 08:23 | #3 |
Join Date: May 2008
Posts: 73
New Zealand
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Re: [Code] Kits
Nice work hangman
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2010-02-25, 08:26 | #4 |
Join Date: Jun 2009
Posts: 1,722
New Zealand
Location: Auckland
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Re: [Code] Kits
Cheers guys I'll try get some more up soon.
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2010-03-06, 21:49 | #5 |
Join Date: Dec 2009
Posts: 472
Netherlands
Location: Canada
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Re: [Code] Kits
looks good for code, hopefully you will learn more about coding
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2010-03-11, 04:10 | #6 |
Join Date: Jun 2009
Posts: 1,722
New Zealand
Location: Auckland
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Re: [Code] Kits
NZ Support
Code:
ObjectTemplate.create Kit nz_support ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.setNetworkableInfo KitInfo ObjectTemplate.kitType Support ObjectTemplate.aiTemplate Support ObjectTemplate.geometry nz_kits ObjectTemplate.geometry.kit 5 ObjectTemplate.geometry.dropGeom 14 ObjectTemplate.setHasCollisionPhysics 1 ObjectTemplate.setCollisionMesh kitcol ObjectTemplate.dropHeadwear helmet ObjectTemplate.abilityRestoreRate 0.15 ObjectTemplate.abilityInVehicleRadius 0 ObjectTemplate.abilityInVehicleStrength 0 ObjectTemplate.abilityInVehicleMaterial 84 ObjectTemplate.cullRadiusScale 8 rem ------------------------------------- ObjectTemplate.addTemplate kni_knife ObjectTemplate.addTemplate klappspaten ObjectTemplate.addTemplate cflmg_c9 ObjectTemplate.addTemplate cflmg_c9deployed ObjectTemplate.addTemplate hgr_smoke ObjectTemplate.addTemplate binocular ObjectTemplate.addTemplate medikit_dressing ObjectTemplate.addTemplate hgr_incendiary rem ------------------------------------- ObjectTemplate.createComponent Ability ObjectTemplate.ability.hasRepairingAbility 1 ObjectTemplate.createComponent AbilityHud ObjectTemplate.abilityHud.healingSound S_Heal ObjectTemplate.abilityHud.repairingSound S_Repair ObjectTemplate.abilityHud.ammoSound S_Resupply ObjectTemplate.createComponent VehicleHud ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_SUPPORT_USA_LIMITED" ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_Heavy_Assault_outline.tga" ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_Heavy_Assault.tga" ObjectTemplate.vehicleHud.spottedIcon "Ingame\GeneralIcons\empty.tga" ObjectTemplate.vehicleHud.pantingSound S_SprintBreath ObjectTemplate.vehicleHud.injurySound S_Injury ObjectTemplate.vehicleHud.vehicleType 7 Code:
ObjectTemplate.create Kit nz_riflemanat ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.setNetworkableInfo KitInfo ObjectTemplate.kitType AT ObjectTemplate.aiTemplate AT ObjectTemplate.geometry nz_kits_2 ObjectTemplate.geometry.kit 5 ObjectTemplate.geometry.dropGeom 11 ObjectTemplate.setHasCollisionPhysics 1 ObjectTemplate.setCollisionMesh kitcol ObjectTemplate.abilityRestoreRate 0.15 ObjectTemplate.abilityInVehicleRadius 0 ObjectTemplate.abilityInVehicleStrength 0.0 ObjectTemplate.abilityInVehicleMaterial 84 ObjectTemplate.cullRadiusScale 8 rem ------------------------------------- ObjectTemplate.addTemplate kni_knife ObjectTemplate.addTemplate klappspaten ObjectTemplate.addTemplate adfrif_f88s_acog ObjectTemplate.addTemplate idflat_m72 ObjectTemplate.addTemplate hgr_smoke ObjectTemplate.addTemplate binocular ObjectTemplate.addTemplate medikit_dressing ObjectTemplate.addTemplate hgr_incendiary rem ------------------------------------- ObjectTemplate.createComponent Ability ObjectTemplate.ability.hasRepairingAbility 1 ObjectTemplate.createComponent AbilityHud ObjectTemplate.abilityHud.ammoSound S_Resupply ObjectTemplate.abilityHud.healingSound S_Heal ObjectTemplate.abilityHud.repairingSound S_Repair ObjectTemplate.createComponent VehicleHud ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_ATUS" ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_AT_outline.tga" ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_AT.tga" ObjectTemplate.vehicleHud.spottedIcon "Ingame\GeneralIcons\empty.tga" ObjectTemplate.vehicleHud.pantingSound S_SprintBreath ObjectTemplate.vehicleHud.injurySound S_Injury ObjectTemplate.vehicleHud.vehicleType 7 |
2010-03-11, 04:17 | #7 |
Join Date: Dec 2009
Posts: 472
Netherlands
Location: Canada
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Re: [Code] Kits
That is some good coding,
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2010-03-11, 10:45 | #8 |
Join Date: Nov 2009
Posts: 1,083
Netherlands
Location: Amsterdam
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Re: [Code] Kits
klappspaten?
either german or norwegian, though the latter like to put in random dots and stripes nzdf is going international |
2010-03-11, 10:50 | #9 |
Join Date: Dec 2006
Posts: 1,346
Norway
Location: Vancouver, BC
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Re: [Code] Kits
Klappspaten is German... and it is the name of the type of shovel, it means folding shovel.
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2010-03-11, 12:35 | #10 |
Join Date: Apr 2009
Posts: 1,947
Japan
Location: Sendai
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Re: [Code] Kits
awesome job Can't wait to run a test eventually on my map
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Tags |
code, kits |
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