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Brazilian/FARC Forces Discussion pertaining to the PR Brazilian & FARC Forces faction |
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2009-11-26, 02:00 | #1 |
Join Date: Jul 2009
Posts: 339
Brazil
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[Vegetation] Jungle Fever CONTINUED
Thankfully to GhostDance's trees, we finally could start making our maps, we really appreciate the donation of the materials, the trees are real great, but in some point it lacks in "Amazonian style".
https://www.realitymod.com/forum/f19...ml#post1102384 If you Google for "Amazon forest" you'll see what I’m talking about, massive trunks and wiiiideeeee "tree tops"(I don't know how to say "Copas" in English) Inside the jungle you barely can see what is above the trees and vice-versa At first glance there’s no problem using vBF2, PR or GhostDance's trees to create that effect, but we all know that BF2 engine its very limited, if you need 120K trees to do that occlusion, the engine simply can't handle, even on top systems the fps its very low, almost unplayable. With wider trees you can get the same effect with 50% less polygons, so i've started to created new tree models based on this principle, "wider it’s better", hhuhuhuh. model 1- kind of sumauna tree smaller trees are GhostDance's trees model 2 & 3 - kind of jatoba the tree on the background is the taller of GhostDance's trees. They are not finished and I’m not working on textures for now, that’s why they look so similar. |
Last edited by Salmonella; 2009-11-26 at 02:06..
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2009-11-26, 02:25 | #2 |
Guest
Posts: n/a
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Re: [Vegetation] Jungle Fever CONTINUED
Amazing work!!! That's great, good to see different shapes and sizes of trees
So we will get our Jungle maps, glad to hear that. Can we expect even more new trees and bushes!? |
2009-11-26, 03:01 | #3 |
Join Date: Dec 2007
Posts: 2,047
Iceland
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Re: [Vegetation] Jungle Fever CONTINUED
Those trees are huge, they're nice, but i'm worried that the texture of going to look horrible when you ingame standing next to the trunk and its going to be so un-detailed that close up. you know what i mean?
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2009-11-26, 03:22 | #4 |
Join Date: Nov 2007
Posts: 2,076
Canada
Location: Vancouver
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Re: [Vegetation] Jungle Fever CONTINUED
awesome, i love jungle maps...although lately i've been stuck in cities since jungle maps seem to empty servers
also, same issue as tomato. are the textures going to be redone/increased detail? |
2009-11-26, 03:46 | #5 |
Join Date: Jul 2009
Posts: 339
Brazil
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Re: [Vegetation] Jungle Fever CONTINUED
no no no, when using tileable textures, instead of stretching you repeat the textures, so you have the same detail no matter what the size of your object.
i didn't spent much time in this models UV's, cause I'm planning to make new textures for it, I just applied a automatic mapping |
Last edited by Salmonella; 2009-11-26 at 04:23..
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2009-11-27, 06:02 | #6 |
Join Date: Jul 2009
Posts: 339
Brazil
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Re: [Vegetation] Jungle Fever CONTINUED
once more,
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2009-11-27, 06:25 | #7 |
Join Date: Jan 2007
Posts: 2,533
United States of America
Location: Portland, Oregon
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Re: [Vegetation] Jungle Fever CONTINUED
Trees providing ground cover.. NEVAR!
EXCELLENT JOB!!! -REad |
2009-11-27, 06:56 | #8 |
Join Date: Nov 2009
Posts: 40
United States of America
Location: Some where in the U.S.
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Re: [Vegetation] Jungle Fever CONTINUED
looks awsome
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2009-11-27, 07:35 | #9 |
Join Date: Sep 2008
Posts: 106
Czech Republic
Location: In hideout
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Re: [Vegetation] Jungle Fever CONTINUED
Looks awesome really like them can you tell us polygons and tri count?
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2009-11-27, 08:33 | #10 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [Vegetation] Jungle Fever CONTINUED
Nice tree m8, brings a more of diversity, so thats alwaays a good thing
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Tags |
continued, fever, jungle, vegetation |
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