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2012-10-08, 04:57 | #1 |
Retired PR Developer
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PR:Falklands v0.182 Server Side Patch
Hey guys,
I've tried my best to fix all the bugs and gameplay issues as best I can with just a server side patch and while I haven't been able to fix all of them, I have been able to fix more than I thought I would be able to though just a server side patch. Quick Change Log of the bugs fixes and gameplay tweaks:
Note: Since this is a Server Side Patch only, as a Player (Client) you don't need to do anything more to get these fixes other than join a server running the most updated version of PR:F. Server Admins: Please check the Server License CP Downloads area for the latest updates and apply them to your server. This is however by far not the end of the road to fixing all the bugs and gameplay issues in PR:F. Some we may have to live with for some time but hopefully we will be able to fix some more with possibly another server side update, possibly even a client side update although we would like to avoid that if possible in the short run. On a slightly unrelated note, since some players don't quite know where some of the rearm points are for the jets/choppers at the airbases/carriers here they are so everyone knows Key: Blue = Reloads Both Jets & Choppers Red = Only Reloads either/or Jets / Choppers. HMS Invincible: Atlantic Conveyor: Argentina, BAM Rio Grenade: Pebble Island: Port Stanley: Hope you all like the tweaks and stay tuned for more updates! |
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Last edited by [R-DEV]Rhino; 2012-10-08 at 05:53..
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2012-10-08, 05:06 | #2 |
PR:BF2 Developer
Join Date: Jul 2011
Posts: 1,966
Belarus
Location: Minsk
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Re: PR:F v0.182 Server Side Patch
Yay, no more lag cannon
But... have been tested situation when all harriers firing from their gunz simultaneously? |
2012-10-08, 05:09 | #3 |
Retired PR Developer
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Re: PR:F v0.182 Server Side Patch
The "Lag Cannons" haven't been 100% tested as we where not able to get 64 players in the test server to fully stress it out but with a 1/2 full server with around 32 players in it, it wasn't causing any lag but the real test for it has yet to come on a full server with lots of action going on.
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2012-10-08, 05:31 | #4 |
Join Date: Aug 2011
Posts: 1,246
Canada
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Re: PR:F v0.182 Server Side Patch
yay I feel like im helping.
ill make sure to tell everyone it's been updated. |
2012-10-08, 05:51 | #5 |
Retired PR Developer
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Re: PR:F v0.182 Server Side Patch
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2012-10-08, 07:19 | #6 |
Join Date: Jan 2010
Posts: 2,047
Canada
Location: Vancouver, BC
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Re: PR:F v0.182 Server Side Patch
Awesome! Thanks for your hard work Rhino!
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2012-10-08, 09:24 | #7 |
Retired PR Developer
Join Date: Sep 2010
Posts: 1,604
Portugal
Location: Porto
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Re: PR:F v0.182 Server Side Patch
I assume you worked all night on this. Thanks Rhino.
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2012-10-08, 09:49 | #8 |
Join Date: Jan 2010
Posts: 377
Germany
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Re: PR:F v0.182 Server Side Patch
AwesomeRhino strikes back!
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2012-10-08, 10:01 | #9 |
Join Date: Feb 2007
Posts: 809
Netherlands
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Re: PR:F v0.182 Server Side Patch
Nice one, once again Rhino!
The "lag cannon" was probably the worst bug. Thanks for your awesome dedication! |
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2012-10-08, 10:15 | #10 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: PR:F v0.182 Server Side Patch
I had to shout 'do not use gatling guns!!' every 5 min on the 100p server Amazing how much you were able to fix without the need for a new client release. I believe you covered all major bugs. Good work
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