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Old 2022-04-03, 11:58   #1
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default PR:BF2 v1.7.1.0 Changelog


Welcome to the first update for 1.7. With this update we introduce two new maps, some quality of life interface updates and changes to the mechanics of some of our deployable emplacements.

Learn more details on this release here in our highlight.


We hope you will enjoy this release. Let us know what you think and give us your feedback. And if you want to help us test any changes and new content for future releases, sign up as a tester today.

This update can now be downloaded through the PR Launcher. Enjoy!

PR:BF2 v1.7.1.1 Changelog (2022/04/08)
-----------------------


Coop:
  • Fixed UAV not working.

Factions:
  • Fixed Spotter STD kit in some Russian subfactions having an incorrect melee weapon.

Menu:
  • Updated bleed effect to start off less harsh.
  • Updated hit effect to show more red.
  • Added hit effect for vehicle taking damage.

Vehicles:
  • Decreased rearm speed of supply-depots.
  • Fixed Starstreak HVM proximity trigger issues.

Weapons:
  • Updated Colt 1911 textures.
  • Updated TT33 textures.
  • Decreased rate of fire of mortars (down to 20RPM from 30RPM).
  • Fixed US WW2 stationary MG having invisible machine gunner.
  • Fixed some grenades and mines having incorrect reload time.

Levels:
  • Ascheberg:
    • Removed visible flag pole.
    • AAS16: Removed heavy assets

  • Korbach Offensive:
    • Added helipads to main bases.
    • AAS64:
      • Removed BMP-2 from town.
      • Removed 2 Russian rally points from town.
      • Increased Russian tank delay to 10 minutes.
      • Fixed missing bleed on last flag.
    • AAS128: Increased brightness.



PR:BF2 v1.7.1.0 Changelog (2022/04/03)
-----------------------
General:
  • Fixed crash when system does not support 800x600 resolution.


COOP:
  • Updated AI to be able to use area attacks. Disabled in SP for balance related reasons.
  • Fixed AI not understanding how to reload M1 Garand.
  • Fixed AI extensively using knifes and grenades instead of the main weapon when playing as WW2 USA.


Gungame:
  • Updated weapon progressions to be randomized at the start of the round. The pool of possible weapons depends on the level and differ between blufor and redfor.
  • Updated knife kills to no longer allow skipping levels.
  • Updated teamwork score to show the number of kills required to progress to the next level.
  • Updated team tickets to reflect the level of the top player on the team.
  • Updated deployable weapons to now be used in deployed mode.
  • Update the number of kills required to progress to depend on the level. The first 15 levels require 2 kills, while the last 5, featuring more exotic weapons, require just one. This means the total number of kills to win is unchanged.
  • Updated multikills to no longer allow skipping levels.
  • Reduced the number of levels to 20.
  • Fixed some kits equipping the wrong item by default. Players should now always spawn with a weapon in hand.
  • Added sound effects for level progression.
  • Added server announcements to show the leading player and the name of the winner.


Menu:
  • Added an information window to the tutorial UI recommending a game restart before creating or joining other servers.
  • Updated sprint bar to be higher quality and show the 50% cut-off.
  • Updated magazine ammo check to be in center of screen.
  • Updated fonts for magazine count and fire selector to be more readable.
  • Updated flag cap bar to show when enemy is neutralizing.
  • Updated flag cap bar to only update every 25% of progress.
  • Updated compass to be higher quality.
  • Updated bleed effects to scale with amount of HP lost.
  • Fixed sprint bar not pulsing when 50% reached.


Factions:
  • Updated Argentian army to use K98ZF instead of SSG-69.


Vehicles:
  • Updated ZSL-92 FCS to adjust barrel instead of sight.
  • Updated UAV to spawn without fuel.
  • Updated Tigr armor to be comparable to normal Humvee.
  • Updated BMP-3 ATGM to shoot up at a small angle.
  • Updated BMP-3 ATGM reload times by increasing them. BMP-3M times increased slightly less.
  • Fixed requesting kits from ZBL-08.
  • Fixed ZIL 131 being destroyed too quickly once upside down or in water.
  • Fixed WW2 planed having ejection seats.
  • Fixed Su-39 engine not being loud enough.
  • Fixed Su-39 POV cameras not working as intended.
  • Fixed Su-25a engine not being loud enough.
  • Fixed Su-25a CCIP not working.
  • Fixed Spike fired from Puma sometimes flying in wrong direction.
  • Fixed P-51D Mustang's elevator having inverted rotation.
  • Fixed Mig-21 camera not switching back to front view.
  • Fixed Chinook HC1 having external cameras enabled.
  • Fixed AAPV7A1 and CV90 disabling coax when damaged.
  • Fixed A-4b camera not switching back to front view.


Weapons:
  • Updated mortars to be able to shoot salvos of up to 5 shells before having to reload.
  • Updated hideouts to slowly generate supplies for rearming.
  • Updated automatic grenade launchers to be less accurate.
  • Updated all deployable emplacements to spawn without ammo.
  • Updated ammo loadout of deployable emplacements:
    • ATGM: 1 ready + 1 stowed - rearms 1 per bag
    • AAx2: 2 ready + 2 stowed - rearms 2 per bag
    • AAx1: 1 ready + 3 stowed - rearms 2 per bag
    • AA MG: 1 ready + 4 stowed - rearms 2 per bag
    • SPG: 1 ready + 2 stowed - rearms 1 per bag
    • MG: 1 ready + 4 stowed - rearms 2 per bag
    • Mortar: 5 ready + 5 stowed - rearms 2 per bag
  • Updated Zu-232 sounds.
  • Updated mortars to remove delay to use.
  • Updated with reduced reload time of deployable ATGM by 5 seconds.
  • Updated with reduced delay to use of deployable ATGM by 5 seconds.
  • Updated with reduced time to shovel deployable ATGM.
  • Fixed watercontainer IED having too big trigger radius.
  • Fixed vietnam grenade traps not rearming.
  • Fixed Opel Blitz Flak 38 gunner not showing HUD elements.
  • Fixed Betty using ninja animations.
  • Fixed Argentinian small supply crate having too few supplies.


Levels:
  • General:
    • Removed Icebound.
    • Added Korbach Offensive (4x4km).
    • Added Ascheberg (4x4km).

  • Adak:
    • COOP128: Updated to use the intended number of tickets.

  • Al Basrah:
    • COOP64: Updated a few spawnpoints to be assigned to a correct flag.

  • Bamyan:
    • COOP 32/64/128: Fixed AI unintendedly using certain spawnpoints.
    • COOP128: Fixed 2 Boraghs being assigned to a wrong team. Updated Foxtrot flag to disable all assigned spawnpoints and vehicle spawners once it is not fully controlled by either team.

  • Bijar Canyons:
    • COOP128: Fixed AI sometimes spawning outside of navmesh in the BLUFOR main base. Added 2 BTR-82AM and a MTP-LB.

  • Black Gold:
    • AAS128/CNC128: Decreased tickets to be in line with other layers.

  • Dovre Winter:
    • COOP64: Fixed blufor using JDAM instead of artillery.

  • Fields of Kassel:
    • Added COOP128.
    • Fixed groundhemi.dds crash.
    • Made changes to the southern town to improve FPS.
    • AAS64: Replaced the two town flags with one large flag.
    • AAS128: Made terrain and buildings slightly brighter.

  • Fools Road:
    • COOP 32/128: Updated spawnpoints.
    • COOP128: Added a warrior and 2 landrovers.

  • Goose Green:
    • Fixed client crash when loading map.

  • Jabal:
    • COOP64: Updated spawnpoints.

  • Kashan Desert:
    • COOP32: Fixed some vehicles and spawnpoints being assigned to wrong flags.

  • Lashkar Valley:
    • COOP64: Updated spawnpoints and capture time of the North Objective flag.

  • Omaha Beach:
    • Fixed client crash when loading map.

  • Operation Ghost Train:
    • Fixed client crash when loading map.

  • Operation Soul Rebel:
    • Fixed a floating tree.

  • Ramiel:
    • Fixed client crash when loading map.
    • Added new loading music by SGT.CHRISTIAN

  • Ras El Masri:
    • INS64: Fixed the bomb car having 27 hours spawn delay.

  • Silent Eagle:
    • COOP64: Fixed AI unintendedly using certain spawnpoints.

  • Test Bootcamp:
    • Fixed loading music by Unicode not working.


Support Project Reality!

The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.



For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield!



- The Project Reality Team

Mineral: TIL that Wire-guided missiles actually use wire
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Last edited by Suchar; 2022-04-08 at 13:34..
Old 2022-04-03, 11:59   #2
VTRaptor
Default Re: PR:BF2 v1.7.1.0 Changelog

First..
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Old 2022-04-03, 12:03   #3
xpugur
Default Re: PR:BF2 v1.7.1.0 Changelog

2nd THANKS!!!!!! good update as always
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Old 2022-04-03, 12:18   #4
Kato Megumi

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Default Re: PR:BF2 v1.7.1.0 Changelog

Nooooo icebound is gone
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Old 2022-04-03, 12:23   #5
furkansencan
Default Re: PR:BF2 v1.7.1.0 Changelog

Where is Turkey mode? We want the Turkish Armed Forces to come, please.
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Old 2022-04-03, 12:25   #6
Mdx00
Cool Re: PR:BF2 v1.7.1.0 Changelog

Nice update DEVS !
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Old 2022-04-03, 12:26   #7
Mdx00
Default Re: PR:BF2 v1.7.1.0 Changelog

Quote:
Originally Posted by furkansencan View Post
Where is Turkey mode? We want the Turkish Armed Forces to come, please.
If you want Turkish forces you must do it by yourself
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Old 2022-04-03, 12:34   #8
Chaziz
PR Server License Moderator

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Default Re: PR:BF2 v1.7.1.0 Changelog

I love the fact you worked on the Falklands factions for it's 40th anniversary. Nicely done

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Old 2022-04-03, 14:26   #9
Rhino
Retired PR Developer
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Default Re: PR:BF2 v1.7.1.0 Changelog

Quote:
Originally Posted by Chaziz View Post
I love the fact you worked on the Falklands factions for it's 40th anniversary. Nicely done
Not sure if joking as only a few bug fixes, but there is a lot more to come there. I would have liked to have everything released by now but r/l has gotten in the way but I still hope we can release a significant new update "Soon (TM)". Worth noting that the conflict didn't really begin until May

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Old 2022-04-03, 16:30   #10
tazer1
Default Re: PR:BF2 v1.7.1.0 Changelog

Help, crashes at this point of the update, tried 5 times. What to do?
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