![]() |
#1 |
Join Date: Mar 2021
Posts: 350
![]() |
![]()
I've always felt that the French faction was ever so slightly underpowered in PVP. Mainly due to their 25 round primary weapon magazines and lack of a proper grenadier kit.
I believe that the FAMAS needs the RPK treatment. Give all combat roles two extra 25 round magazines. Or up the mag count for the FAMAS to 30 rounds. Trust me two extra magazines will go a long way. Grenadier just isn't competitive in most situations. He doesn't have a scoped variant. He doesn't have enough launched grenades. And his range is very poor for a grenadier(I've been told that rifle grenades have more splash that standard 40mm grenades. but I've never noticed it). He does have one unique characteristic. A launched Anti-Tank grenade. Which is cool but rarely used as intended. ALT grenadier gets an extra AT grenade at the cost of two launched frag grenades. In most cases it's a bad trade-off to make. I'd further differentiate the grenadier kits so that STD, no longer has any AT grenades at all, but much more rifle frag grenades(maybe 4?). And ALT grenadier retains both his AT grenades, but also gets an extra two frag rifle grenades. Also, aren't rifle grenades technically usable by all FAMAS variants with/without the grenade launcher sight? I believe it would be a cool idea to explore, to give certain iron sight, non-grenadier, combat roles; the grenadier's FAMAS with launched rifle grenades too. Say for example the ALT Rifleman. Instead of having two hand frags. Maybe give him one hand tossed frag and one frag rifle grenade. Maybe give the ALT LAT kit an AT rifle grenade in exchange for a hand tossed frag. Or possibly have the ALT HAT kit rock AT rifle grenades too, in exchange for some FAMAS mags(HAT rarely gets involved in direct infantry combat so it doesn't bother me). Maybe you could make an Iron sight only french team where the ALT versions of kits all have the grenadier's FAMAS and launched rifle grenades instead of hand tossed grenades. Snipers and Marksman have probably the worst scope in the game. I dont really snipe. I dont like too. My gripe comes from my experience in gungame with french scoped rifles. I think you should remove them from gungame entirely. Same with the mosin. Bolt actions are a pain in the ass to use on such a fast and frantic gamemode. |
![]() |
![]() |
![]() |
#2 |
PR:BF2 QA Tester
Join Date: Dec 2013
Posts: 82
![]() |
![]()
What???
|
![]() |
![]() |
![]() |
#3 | |
![]() Join Date: Mar 2019
Posts: 150
![]() |
![]() Quote:
| |
![]() |
![]() |
![]() |
#4 | |
PR:BF2 Contributor
Join Date: Nov 2020
Posts: 68
![]() |
![]() Quote:
| |
![]() |
![]() |
![]() |
#5 |
![]() Join Date: Sep 2009
Posts: 2,749
![]() |
![]()
I don't think the FAMAS is underpowered. I kind of agree that the grenadier is worse than the other factions. How are rifle grenades+grenades utilized in the French squad IRL?
|
|
|
![]() |
![]() |
![]() |
#6 | |
Join Date: Aug 2017
Posts: 80
![]() |
![]() Quote:
There's no direct mention of rifle grenades being used for primary tactics but instead sees AT4s with anti-personnel munitions to be used up to ranges of 300 meters as per fireteam designations and a light mortar to be used for up to 600 meters. There is mention of rifle-launched grenades (FLG) along with OF-37 grenades but only technical info that doesn't describe a doctrinal integration or allocation into small-unit tactics akin to other militaries. It appears that allocation for individual equipment not directed by the 300/600meter fireteam requirements are down to in-mission requirements with as ad-hoc assault teams. So for game meta, alt grenadier with an AT-4 that has no armor pen but significant HE splash? And also light mortar? | |
![]() |
![]() |
![]() |
#7 | |
Join Date: Apr 2013
Posts: 45
![]() |
![]() Quote:
| |
![]() |
![]() |
![]() |
#8 | |
Join Date: Mar 2021
Posts: 350
![]() |
![]() Quote:
| |
![]() |
![]() |
![]() |
#9 | |
Join Date: Aug 2017
Posts: 80
![]() |
![]() Quote:
However, under consideration for a difference in French fireteam tactics and its relation to in-game, their AT4 for the 300m teams would run HE or HEDP which has lower penetration against armor but greater HE splash radius for gameplay purposes. You can potentially replicate this in-game with the SMAW HEDP projectile template which has double the explosive splash radius of the AT4/RPG (values at 24/12/11 meters respectively). This could be a decent alt kit for both the grenadier and LAT. | |
![]() |
![]() |
![]() |
#10 | |
PR:BF2 Lead Developer
![]() ![]() |
![]() Quote:
| |
![]() Mineral: TIL that Wire-guided missiles actually use wire
|
||
![]() |
![]() |
![]() |
|
|