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Australian Forces Discussion pertaining to the PR Australian Forces. |
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2009-06-12, 10:08 | #1 |
Retired PR Developer
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The ADF Progress
Remember the %'s are just how i see the progress going and may not be 100% correct on some things
So heres our august update... as you can see we are getting there Main thing holding us back atm is maps. Vehicles 100%- Bushmaster IMV 100%- M1A1 AIM 100%- TIGER 100%- ASLAV's 100%- F18 100%- M35 Truck 100%- S-70 BlackHawk 100%- ATV Weapons 100% F1 Frag 100% F88s/ELCAN Aus Styer 100% F88s/ACOG Aus Styer 100% F88s/Optic Aus Styer 100% F88s/GLA/ELCAN Aus Styer 100% SR-25 85% M3 Carl Gustav= Needs Animations 100% SR98 100% F88 bayonet/Buckknife 100% F89 MINIMI 100% M72 Law 100% Browning Soldiers/Kits 100% DPCU/DDCU 100% China Reskin for TNIAD 100% New ADF kit Geom 100% Indonesian Insurgents 100% RallyPoint Reskin General 100% Flag Reskin= Hud work = Ancientman - not sure on % atm Maps - Note i cant put any % on these as there not my maps 50% Rural Push= Warpig 90% Operation Downunder 1km 20% No name (Afghanistan Map) 4km= Working on main base tonnie15 ---% Unnamed Chinese Map= Madhouse Voices 65% Overall= Working on getting the volume up on each file all 500 odd. On top of all that we have some small bugs we are working on like unknown ctd's ect but i am almost certain its todo with the bushmasters coding. [R-DEV]Tonnie15 |
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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Last edited by Tonnie; 2009-08-25 at 14:02..
Reason: Update
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2009-06-13, 13:14 | #2 |
Join Date: Feb 2009
Posts: 131
Australia
Location: Geelong, VIC
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Re: The ADF Progress
I was in the shower today, and was thinking "Tonnie should really make a thread showing how the mod is coming along." Coz it's hard to piece together how much is done.
Always one step ahead, good stuff. |
2009-06-13, 13:21 | #3 |
Retired PR Developer
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Re: The ADF Progress
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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2009-06-13, 13:27 | #4 |
Retired PR Developer
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Re: The ADF Progress
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this". |
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2009-06-13, 14:11 | #5 |
Retired PR Developer
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Re: The ADF Progress
Added Priority colors
Red>High Orange>Med Green>Low Black>Done [R-DEV]Tonnie15 |
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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2009-06-13, 23:05 | #6 |
Join Date: Jun 2009
Posts: 9
Australia
Location: Melbourne, Australia
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Re: The ADF Progress
Mmmmmm... There really is a bad shortage of animators. Maybe a 0.9X release?
P.S. With the inclusion of the M249 Optics in 0.86, I don't see why the MINIMI needs separate animations (just saying). |
2009-06-13, 23:30 | #7 |
Join Date: Feb 2009
Posts: 131
Australia
Location: Geelong, VIC
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Re: The ADF Progress
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2009-06-14, 00:15 | #8 |
Retired PR Developer
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Re: The ADF Progress
needs new animations because its got different parts the PR minimi, it has one LESS animation part (IE stock) the stock is attached to the main body (its not a para stock so it cant fold out and stuff)
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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2009-06-14, 00:22 | #9 |
Join Date: Jun 2008
Posts: 1,149
Norway
Location: Vadsø
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Re: The ADF Progress
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2009-06-14, 00:32 | #10 |
Join Date: Jun 2009
Posts: 9
Australia
Location: Melbourne, Australia
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Re: The ADF Progress
Good point, anyway, with your current staff, how long do you reckon it will take until you can put out a product with 100% on every line?
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Tags |
adf, progress |
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