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Old 2018-01-10, 16:02   #1
Rabbit
Default [sp/coop] Ramadi [1k] [wip]

Came up with the idea about 6 months ago but only really started on it this month. Based around a key area in the Battle of Ramadi (OP hotel/ Ramadi inn)it should contain a nice variety of points of interest.

Currently sitting at about 9,803 objects atm so I will need to be a bit more wary of how much detail goes into it and possibly cut down on the size of the suburbs.

Download:
https://www.dropbox.com/s/lm83d9hc96...amadi.rar?dl=0

Minimap:


Ineditor:









Hopefully I can find someone to give me a hand with some custom road signs but other than that everything seems to be going rather smoothly and should be in the next sp map pack by me and spyker.
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Last edited by Rabbit; 2018-01-25 at 02:18..
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Old 2018-01-10, 17:59   #2
[R-DEV]​ALADE3N
PR:BF2 Developer

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Default Re: [sp/coop] Ramadi [1k] [wip]

damn good map sir

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Old 2018-01-10, 18:21   #3
[R-DEV]​Rusty_42
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Default Re: [sp/coop] Ramadi [1k] [wip]



Why not use terrain for that? Less objects etc
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Old 2018-01-10, 18:26   #4
FlyingR
Default Re: [sp/coop] Ramadi [1k] [wip]

Damn, looking good! Wouldn't this be suitable for deployment as well? And what are the possible factions? USMC/US vs Insurgents?
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Old 2018-01-10, 18:56   #5
Rabbit
Default Re: [sp/coop] Ramadi [1k] [wip]

Quote:
Originally Posted by [R-CON]Rusty_42 View Post


Why not use terrain for that? Less objects etc
Didn't want it on the inside on compounds (unless I wanted it as a way out). Also removing them atm lowers the object count by less than 200.

Quote:
Originally Posted by FlyingR View Post
Damn, looking good! Wouldn't this be suitable for deployment as well? And what are the possible factions? USMC/US vs Insurgents?
No, it wouldn't be. It would probably be even more an fps killer than fallujah is. Also in general it wont be up to PR standards for an AAS map.

Maybe marines but it was mainly operated by the Army. Ramadi inn is one of the first location insurgents attacked starting the battle of Ramadi and was also the location of the farthest 7.62 sniper kill.
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Old 2018-01-10, 20:38   #6
Max_
Retired PR Developer
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Default Re: [sp/coop] Ramadi [1k] [wip]

Possible Fallujah Killer?

Glad you are working on it.


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Last edited by [R-DEV]Max_; 2018-01-10 at 20:43..
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Old 2018-01-11, 03:15   #7
B4rr3l
Default Re: [sp/coop] Ramadi [1k] [wip]

very nice! is that a PR exclusive?
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Old 2018-01-11, 05:20   #8
assetruler69
Default Re: [sp/coop] Ramadi [1k] [wip]

Why SP?
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Old 2018-01-11, 12:52   #9
Rabbit
Default Re: [sp/coop] Ramadi [1k] [wip]

Quote:
Originally Posted by B4rr3l View Post
very nice! is that a PR exclusive?
What do you mean? It uses PR statics so I would assume so.

Quote:
Originally Posted by assetruler69 View Post
Why SP?
Why not?
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Old 2018-01-11, 13:14   #10
[R-DEV]​Mr.VdHeide
PR:BF2 Developer

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Default Re: [sp/coop] Ramadi [1k] [wip]

Amazing work man! I agree with Max_, this map could kill Fallujah West, or at least be just about as popular.



D.J.

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