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Rubber Matting Paths
Posted in: Mapping
Posted 2011-11-09 at 13:37 by [R-DEV]Rhino

Hey guys,

Nothing huge but thought I would share this anyways. Created some a new Rubber Matting road for use in main bases which is pretty common in many Camps and FOBs in Afghanistan due to the ground getting really muddy in the winter out there so this is to prevent everyone having to wade around in the mud :D

I started off with a high poly model as I didn't have any decent refs to turn strait into a texture:
[CENTER][url='http://realitymodfiles.com/rhino/promo/rubber_matting/rm_01.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/rm_01_tn.jpg[/img][/url][/CENTER]

And then baked that down into a 2D texture :)
[CENTER][img]http://realitymodfiles.com/rhino/promo/rubber_matting/rm_texture.jpg[/img][/CENTER]

And then made a couple of new road templates out of it and here's the result :D
[CENTER][url='http://realitymodfiles.com/rhino/promo/rubber_matting/rm_02.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/rm_02_tn.jpg[/img][/url] [url='http://realitymodfiles.com/rhino/promo/rubber_matting/rm_03.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/rm_03_tn.jpg[/img][/url] [url='http://realitymodfiles.com/rhino/promo/rubber_matting/rm_04.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/rm_04_tn.jpg[/img][/url]
[url='http://realitymodfiles.com/rhino/promo/rubber_matting/rm_05.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/rm_05_tn.jpg[/img][/url] [url='http://realitymodfiles.com/rhino/promo/rubber_matting/rm_06.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/rm_06_tn.jpg[/img][/url] [url='http://realitymodfiles.com/rhino/promo/rubber_matting/rm_07.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/rm_07_tn.jpg[/img][/url] [/CENTER]


[B]Refs:[/B]
[CENTER][url='http://realitymodfiles.com/rhino/promo/rubber_matting/Brydon Lines.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/Brydon Lines_tn.jpg[/img][/url] [url='http://realitymodfiles.com/rhino/promo/rubber_matting/p191_aud_accommodation_b.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/p191_aud_accommodation_b_tn.jpg[/img][/url] [url='http://realitymodfiles.com/rhino/promo/rubber_matting/troops044_1.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/troops044_1_tn.jpg[/img][/url][/CENTER]


Hope you like this and Tutorial and files for any PR mappers wanting to use this can be found here: [url]https://www.realitymod.com/forum/f189-modding-tutorials/104702-map-tutorial-rubber-matting-paths.html#post1693027[/url]

Cheers! :D
Updated 2011-11-09 at 20:24 by [R-DEV]Rhino
Views: 38249 | Comments: 24

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Comments
Total Comments: 24
  1. Old Comment
    Interesting

    I can see the noobs now, WTF is this camo net on the ground?
    Posted 2011-11-09 at 14:22 by Dev1200 Dev1200 is offline
  2. Old Comment
    cool. agree dev
    Posted 2011-11-09 at 14:45 by Doc.Pock Doc.Pock is offline
  3. Old Comment
    Very nice, as usual
    Posted 2011-11-09 at 15:19 by spiked_rye spiked_rye is offline
  4. Old Comment
    lucky.BOY's Avatar
    Maybe make it a little more muddey? In your refs, its not pure black/dark grey as you have, it has dust from the enviroment.
    On the ingame pictures, it kinda stands out too much. A little more "dusty" texture would make it better, IMHO
    Posted 2011-11-09 at 16:33 by lucky.BOY lucky.BOY is offline
  5. Old Comment
    Rhino's Avatar
    Quote:
    Originally Posted by lucky.BOY View Comment
    Maybe make it a little more muddey? In your refs, its not pure black/dark grey as you have, it has dust from the enviroment.
    On the ingame pictures, it kinda stands out too much. A little more "dusty" texture would make it better, IMHO
    Ye think you have a point, didn't think of that. Hows this?
    http://img508.imageshack.us/img508/5...2011170027.jpg
    Posted 2011-11-09 at 17:01 by Rhino Rhino is offline
  6. Old Comment
    Rhino, I think the bigger problem is that because it's 2D that you have the weird effect of seeing the ground underneath it from any angle. If you look at the ref pics, there isn't a single spot you can see the ground.

    Obviously I'm not suggesting you start placing 3d models of the texture by hand, but maybe it could use a texture in the transparent areas to darken the ground beneath it. It might look weird if you look straight down, since you should be able to see the ground at that angle, but other angles would look a lot better, which is the majority of how they'll be seen.

    If you get lucky, you might be able to get away with a semi-transparent black that gets the effect you want the further away from the player, while still keeping the ground directly beneath them slightly visible (and it would still look right because of the rubber matting shadowing the ground between the ridges).
    Posted 2011-11-09 at 19:19 by Celestial1 Celestial1 is offline
  7. Old Comment
    Rhino's Avatar
    Ye I think that's a point too
    http://img685.imageshack.us/img685/2...2011200328.jpg

    EDIT: updated OP with new textures.
    Posted 2011-11-09 at 20:03 by Rhino Rhino is offline
    Updated 2011-11-09 at 20:27 by [R-DEV]Rhino
  8. Old Comment
    Sure that's what they had for us at the Reading Festival campsites
    Looks awesome dude
    Posted 2011-11-09 at 23:06 by Cpl.Small Cpl.Small is offline
  9. Old Comment
    dtacs's Avatar
    Cool stuff. These are popular here in park trails that get muddy often, thicker ones also help to stop erosion.

    Would be cool if they can be applied on other maps too.
    Posted 2011-11-10 at 13:28 by dtacs dtacs is offline
  10. Old Comment
    dat mats.
    Posted 2011-11-10 at 15:05 by Polka Polka is offline
 

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