Posted in: Mapping
Posted 2011-11-09 at 13:37 by [R-DEV]Rhino
Hey guys,
Nothing huge but thought I would share this anyways. Created some a new Rubber Matting road for use in main bases which is pretty common in many Camps and FOBs in Afghanistan due to the ground getting really muddy in the winter out there so this is to prevent everyone having to wade around in the mud :D
I started off with a high poly model as I didn't have any decent refs to turn strait into a texture:
[CENTER][url='http://realitymodfiles.com/rhino/promo/rubber_matting/rm_01.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/rm_01_tn.jpg[/img][/url][/CENTER]
And then baked that down into a 2D texture :)
[CENTER][img]http://realitymodfiles.com/rhino/promo/rubber_matting/rm_texture.jpg[/img][/CENTER]
And then made a couple of new road templates out of it and here's the result :D
[CENTER][url='http://realitymodfiles.com/rhino/promo/rubber_matting/rm_02.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/rm_02_tn.jpg[/img][/url] [url='http://realitymodfiles.com/rhino/promo/rubber_matting/rm_03.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/rm_03_tn.jpg[/img][/url] [url='http://realitymodfiles.com/rhino/promo/rubber_matting/rm_04.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/rm_04_tn.jpg[/img][/url]
[url='http://realitymodfiles.com/rhino/promo/rubber_matting/rm_05.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/rm_05_tn.jpg[/img][/url] [url='http://realitymodfiles.com/rhino/promo/rubber_matting/rm_06.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/rm_06_tn.jpg[/img][/url] [url='http://realitymodfiles.com/rhino/promo/rubber_matting/rm_07.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/rm_07_tn.jpg[/img][/url] [/CENTER]
[B]Refs:[/B]
[CENTER][url='http://realitymodfiles.com/rhino/promo/rubber_matting/Brydon Lines.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/Brydon Lines_tn.jpg[/img][/url] [url='http://realitymodfiles.com/rhino/promo/rubber_matting/p191_aud_accommodation_b.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/p191_aud_accommodation_b_tn.jpg[/img][/url] [url='http://realitymodfiles.com/rhino/promo/rubber_matting/troops044_1.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/troops044_1_tn.jpg[/img][/url][/CENTER]
Hope you like this and Tutorial and files for any PR mappers wanting to use this can be found here: [url]https://www.realitymod.com/forum/f189-modding-tutorials/104702-map-tutorial-rubber-matting-paths.html#post1693027[/url]
Cheers! :D
Nothing huge but thought I would share this anyways. Created some a new Rubber Matting road for use in main bases which is pretty common in many Camps and FOBs in Afghanistan due to the ground getting really muddy in the winter out there so this is to prevent everyone having to wade around in the mud :D
I started off with a high poly model as I didn't have any decent refs to turn strait into a texture:
[CENTER][url='http://realitymodfiles.com/rhino/promo/rubber_matting/rm_01.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/rm_01_tn.jpg[/img][/url][/CENTER]
And then baked that down into a 2D texture :)
[CENTER][img]http://realitymodfiles.com/rhino/promo/rubber_matting/rm_texture.jpg[/img][/CENTER]
And then made a couple of new road templates out of it and here's the result :D
[CENTER][url='http://realitymodfiles.com/rhino/promo/rubber_matting/rm_02.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/rm_02_tn.jpg[/img][/url] [url='http://realitymodfiles.com/rhino/promo/rubber_matting/rm_03.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/rm_03_tn.jpg[/img][/url] [url='http://realitymodfiles.com/rhino/promo/rubber_matting/rm_04.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/rm_04_tn.jpg[/img][/url]
[url='http://realitymodfiles.com/rhino/promo/rubber_matting/rm_05.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/rm_05_tn.jpg[/img][/url] [url='http://realitymodfiles.com/rhino/promo/rubber_matting/rm_06.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/rm_06_tn.jpg[/img][/url] [url='http://realitymodfiles.com/rhino/promo/rubber_matting/rm_07.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/rm_07_tn.jpg[/img][/url] [/CENTER]
[B]Refs:[/B]
[CENTER][url='http://realitymodfiles.com/rhino/promo/rubber_matting/Brydon Lines.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/Brydon Lines_tn.jpg[/img][/url] [url='http://realitymodfiles.com/rhino/promo/rubber_matting/p191_aud_accommodation_b.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/p191_aud_accommodation_b_tn.jpg[/img][/url] [url='http://realitymodfiles.com/rhino/promo/rubber_matting/troops044_1.jpg'][img]http://realitymodfiles.com/rhino/promo/rubber_matting/troops044_1_tn.jpg[/img][/url][/CENTER]
Hope you like this and Tutorial and files for any PR mappers wanting to use this can be found here: [url]https://www.realitymod.com/forum/f189-modding-tutorials/104702-map-tutorial-rubber-matting-paths.html#post1693027[/url]
Cheers! :D
Updated 2011-11-09 at 20:24 by [R-DEV]Rhino
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Interesting
I can see the noobs now, WTF is this camo net on the ground?Posted 2011-11-09 at 14:22 by Dev1200 -
cool. agree dev
Posted 2011-11-09 at 14:45 by Doc.Pock -
Very nice, as usual
Posted 2011-11-09 at 15:19 by spiked_rye -
Posted 2011-11-09 at 16:33 by lucky.BOY -
Quote:
http://img508.imageshack.us/img508/5...2011170027.jpgPosted 2011-11-09 at 17:01 by Rhino -
Rhino, I think the bigger problem is that because it's 2D that you have the weird effect of seeing the ground underneath it from any angle. If you look at the ref pics, there isn't a single spot you can see the ground.
Obviously I'm not suggesting you start placing 3d models of the texture by hand, but maybe it could use a texture in the transparent areas to darken the ground beneath it. It might look weird if you look straight down, since you should be able to see the ground at that angle, but other angles would look a lot better, which is the majority of how they'll be seen.
If you get lucky, you might be able to get away with a semi-transparent black that gets the effect you want the further away from the player, while still keeping the ground directly beneath them slightly visible (and it would still look right because of the rubber matting shadowing the ground between the ridges).Posted 2011-11-09 at 19:19 by Celestial1 -
Ye I think that's a point too
http://img685.imageshack.us/img685/2...2011200328.jpg
EDIT: updated OP with new textures.Posted 2011-11-09 at 20:03 by Rhino
Updated 2011-11-09 at 20:27 by [R-DEV]Rhino -
Sure that's what they had for us at the Reading Festival campsites
Looks awesome dudePosted 2011-11-09 at 23:06 by Cpl.Small -
Posted 2011-11-10 at 13:28 by dtacs -
dat mats.
Posted 2011-11-10 at 15:05 by Polka