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20 Sep 2024, 00:00:00 (PRT)
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Old 2024-03-20, 05:11   #1
dcm1
Default The Deviation system is detrimental to gameplay and needs to be addressed

I absolutely despise project reality's deviation system. It does nothing but throw off your shots and punish you for trying to defend yourself. I know that deviation is a supposed substitute for real life weapons sway. But that is no excuse for how awful it's become.

It is sometimes impossible to adequately defend yourself, even in close quarters. Unless you're right up to the enemy, point blank. Deviation makes it hard to engage even the slowest of moving targets, or respond to threats up close in an emergency. Moving your mouse even an inch, is enough to extremely throw off your aim. Where your bullets wont even hit the broad side of the barn, inside the barn. It's infuriating when you see an enemy and know you can make the shot. But because your deviation hasn't settled the bullets dance around him.

But, the biggest losers of the deviation system are Launchers and Bolt-Actions. WW2 is a pain for the germans, because the 98k is just as susceptible to deviation as it's rival the m1 garand, except the garand is semi auto and can effectively outshoot any deviation penalty, especially when upclose. The mosin and lee-enfield also suffer, they make poor self defense weapons for in the modern day, where automatics are available. Rocket Launchers are unfairly penalized by deviation, because when tracking a moving vehicle with a rocket launcher, you need more time than is usually available to get an accurate shot, before the vehicle kills you. And vehicles to my knowledge dont suffer from any deviation penalty. Grenade Launchers are already hard to use, it's near impossible to successfully hit a moving target with a launched grenade.

I believe that the deviation system either needs a complete and total rework. So that it feels less unfair. Or be completely removed, and instead rely on a minute of angle type system to add some limited element of randomness.
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