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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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2009-09-18, 14:53 | #41 |
Join Date: Sep 2008
Posts: 2,254
United States of America
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Re: 'Unguided' Hellfire Missiles
Heat seeking and laser guided are technically the same system. They work the same and thus have the same bugs. The only difference between heat seeking and laser guided is the target object they seek.
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2009-09-18, 15:30 | #42 |
Join Date: Aug 2007
Posts: 1,110
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Re: 'Unguided' Hellfire Missiles
Well, except for the fact that faulty lases from ground troops aren't needed if it's heat seeking, right?
So it's either extra teamwork for people to lase objects or more firepower by letting it lock automatically. Worth the tradeoff? I think so. Already need to tell those things where the target is, else they will get blasted away by Anti-Air. |
2009-09-18, 15:37 | #43 |
Join Date: Jun 2007
Posts: 3,896
United Kingdom
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Re: 'Unguided' Hellfire Missiles
Same as the medic stuff. There doesn´t have to be any less teamwork just because you can´t revive/lase.
The beauty of it is various aircraft working together in teams when called in by ground or scouting ahead. Its still very much if not more about who works together the most, because he who doesn´t dies. |
2009-09-18, 15:48 | #44 | |
Join Date: Sep 2008
Posts: 2,254
United States of America
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Re: 'Unguided' Hellfire Missiles
Quote:
In PR they just removed the laser target object and put it in a projectile that is fired out of the SOFLAM (GLTD). They kept the thermal (heat) target object on aircraft though. The tracking and seeking systems for heat seeking and laser guided weapons are exactly the same thus they suffer from the same problem. The only difference between those two systems is the object they seek. You can put a thermal object on any other object on the game just as you can put a laser object on any object in the game. You can put both target objects on anything else in the game at the same time. Rather than thinking of them as two different missile systems as they are presented in game, think of them as "a guided missile" where the coder can specify if the missile seeks heat or the missile seeks a laser. | |
2009-09-19, 05:13 | #45 |
Join Date: Apr 2009
Posts: 1,565
United States of America
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Re: 'Unguided' Hellfire Missiles
So let's get heat seeking with only 1 degree azimuth and elevation for tracking, and a TV guided system for the helo ATGMs.
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2009-10-14, 22:56 | #46 |
Join Date: Apr 2009
Posts: 1,565
United States of America
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Re: 'Unguided' Hellfire Missiles
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2009-10-14, 23:04 | #47 | |
Join Date: Sep 2008
Posts: 2,254
United States of America
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Re: 'Unguided' Hellfire Missiles
Quote:
This means if you had the hellfire missile on the outer pylon you'd have to point that pylon within 1 degree of the target. With such a narrow range you'd end up with a rocket. | |
2009-10-14, 23:54 | #48 | |
Join Date: Apr 2009
Posts: 1,565
United States of America
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Re: 'Unguided' Hellfire Missiles
Quote:
Oh, by the way, here's a bunch of videos to watch to see exactly how the gunning system works in CA. Then decide for yourself if it's good or not. Few things to note: If you fire the cannon on the helos off center when not moving, the helo gets pushed around a bit. Might be hard to notice in the videos. Also, you can change the target surface while missile is in flight, as demonstrated in the video. Also, at a certain range, the cannon and Hellfires both self destruct. The cannon rounds doing this is demonstrated in the video, the Hellfires exploding are not. | |
Last edited by Hunt3r; 2009-10-15 at 02:47..
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Tags |
hellfire, missiles, unguided |
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