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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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2010-07-16, 16:10 | #21 | |
Join Date: Jan 2010
Posts: 72
United States of America
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Re: Think and deploy game mode
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Back on topic though. Your idea could eventually become a great game. However this day in age a RTS and a FPS is a revolutionary by itself, you'll need to have a main brand like "Tom Clancy" (they do have a game out like this but no FPS "End War") before a full community will be willing and able to play this game. Sorry mate, give it another year or two then pop the idea out there again. | |
2010-07-16, 17:54 | #22 | |
Join Date: Jun 2009
Posts: 506
Brazil
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Re: Think and deploy game mode
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shiet happens, and actually these are not just spec forces, is the elite squad. what mean it could be a veteram platon, a airborn squad, a stormtrooper, wtf. all depeds the power ups the commander has chosen to it. the main point of the ideia has, USA must have some ground forçes bonuses, or otherwise it will be weak. did you like to be a infantry in a faction where don't favor it? wtf like i say it's just a exemple of how US amry can look to be. , also the USA give bonuses to heavy weopows what they use a bit more often that other faction in the world or at last has the best heavy weopows because M249 is piece of pain you kwon where and jevelin and SAW HAT is a very acuracy and powerfull Anti gun, also they have a extessive use of granadiers and snipers. but alterations are welcome. hoever i don't see why not place it in PR2, it's about everthing PR stand for, Tatics, estrategy, realism and teamwork. exept the vast ammount of freedown to deploy you own fithing style, based in currenty arsenal available in the world. i mean a commander is ablle to chose it's weopows after all he is a hight command oficer and often commanders make the fithing filosofies of the next's times. i also prefer that way of PR2, because otherwise it will look just like another comon tatical shooter (like arma) instead of something revulucionary. i also am very agaist the actual lack of freedown PR give's to estrategist since their tatics are more indutive that a large ammount of variations to be discovered by players. whatever thacks for the great game | |
Last edited by HAAN4; 2010-07-16 at 18:09..
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2010-07-16, 18:12 | #23 |
Retired PR Developer
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Re: Think and deploy game mode
HAAN, forget about PR2 for now, if you continue suggesting things for it your thread will be locked. Everything what is possible to say about PR2 is already listed in PR2-FAQ.
And install spell checker for your browser, it will help you and us a lot. |
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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2010-07-16, 19:30 | #24 | |
Join Date: Jun 2009
Posts: 506
Brazil
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Re: Think and deploy game mode
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then did you understand what will be done in PR1? just to ask... | |
2010-07-16, 21:10 | #25 | |
Join Date: Jan 2010
Posts: 72
United States of America
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Re: Think and deploy game mode
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Seeing as how most of us are denying you, I would once again, try again in the next year or two. | |
2010-07-17, 00:31 | #26 |
Join Date: Jun 2009
Posts: 3,665
United States of America
Location: Sao Paulo
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Re: Think and deploy game mode
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2010-07-17, 04:03 | #27 |
Join Date: Jan 2010
Posts: 72
United States of America
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Re: Think and deploy game mode
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2010-07-17, 16:37 | #28 | |
Join Date: May 2008
Posts: 198
Germany
Location: Cologne
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Re: Think and deploy game mode
As far as I got it olygarchy means the government of a fiew more privileged persons (I guess he means the DEVs ^^)
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Since I won't check back to this thread, on this point I give you my last advice: Stop suggesting every single idea that comes to your mind. Firstly your language is horrible to read. Secondly: The suggestions made by you, I've read, were wasted time and as far as I got it from the answers the bigger part of the community (that replied) does NOT like your idea, too. So THINK BETTER wether it's worth suggesting. Don't want to offend you in any way. | |
2010-07-17, 21:30 | #29 |
Join Date: Nov 2008
Posts: 1,668
Canada
Location: Alberta
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Re: Think and deploy game mode
This is unrealistic.. your basically saying commander can "Spawn" vehicles, requisition, etc.
IIRC Vehicles can't be deployed unless it has a spawn point. Spawn points are connected by a timer.. Also, "Powerups" aren't realistic. I've seen about 2-3 threads about "Commander placed vehicles". This is a resuggestion.. Also, PR2 won't be out for many years. Don't suggest things for it, since I doubt any of it is in full swing yet. About your "Oligarchy" statement, the suggestions thread is so that players, moderators, and dev's can discuss a suggestion that may be produced by the dev team. Nobody is saying your suggestion is impossible and won't be put in. However, it's highly unlikely due to.. well.. it has many flaws and I don't see the plus's to offset the flaws. |
Last edited by Dev1200; 2010-07-18 at 19:22..
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Tags |
deploy, game, mode, thick |
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