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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 2005-05-13, 22:03   #11
Figisaacnewton

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i agree with that. kill individual ammo count for auto and semi auto weapons, but keep clips, while keeping say shot gun shell or sniper round amounts left.
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Old 2005-05-13, 22:59   #12
ArchEnemy
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Why only for semi/auto weapons, i mean if in real life you can count your ammo left why cant you do it in a game?

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Old 2005-05-14, 15:55   #13
Ugly Duck

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Eddie's idea was a good one. However I don't think the military even uses shotguns in combat, with the exception of breaching purposes. But the counter for the total magazines is a good one. That would leave sniper rifles as the only real countable ammo weapons. And as arch enemy said, why can't people count for their self? It would be no different than counting IRL, in fact it would be easier. So I'd say keep the magazine count, drop the ammo count.
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Old 2005-05-15, 04:37   #14
Eddie Baker
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Quote:
Originally Posted by Ugly Duck
Eddie's idea was a good one. However I don't think the military even uses shotguns in combat, with the exception of breaching purposes.
They're not a general purpose weapon like the rifle, they're only used in certain situations. Breaching is one example, but for close-quarters battle in general (MOUT / room and building entry and clearance, VBSS, trench clearance) the shotgun is useful. It is also used in operations other than war (embassy/installation security, guarding EPWs, law enforcement on installations and anti-riot) and less-lethal applications. It's also used for standoff disruption of unexploded ordnance when a large caliber rifle is unavailable or impractical.
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