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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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2005-05-13, 22:03 | #11 |
Join Date: Nov 2004
Posts: 1,895
United States of America
Location: Seattle, Washington
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i agree with that. kill individual ammo count for auto and semi auto weapons, but keep clips, while keeping say shot gun shell or sniper round amounts left.
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2005-05-13, 22:59 | #12 |
Retired PR Developer
Join Date: Aug 2004
Posts: 1,285
Switzerland
Location: Geneva
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Why only for semi/auto weapons, i mean if in real life you can count your ammo left why cant you do it in a game?
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Retired PR Lead Coder
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2005-05-14, 15:55 | #13 |
Join Date: Jul 2004
Posts: 975
Location: MD, USA
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Eddie's idea was a good one. However I don't think the military even uses shotguns in combat, with the exception of breaching purposes. But the counter for the total magazines is a good one. That would leave sniper rifles as the only real countable ammo weapons. And as arch enemy said, why can't people count for their self? It would be no different than counting IRL, in fact it would be easier. So I'd say keep the magazine count, drop the ammo count.
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2005-05-15, 04:37 | #14 | |
Banned
Join Date: Jul 2004
Posts: 6,944
United States of America
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Tags |
bf2, fixing, hud, infantry |
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