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07 Oct 2024, 00:00:00 (PRT)
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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 2005-06-02, 03:55   #11
Figisaacnewton

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I can see how you could code in 'weak spots' to vehicles (read my ideas on tanks) , but im not sure if BF2 will be able to do stuff like - shot in tire= bad turning or shot in turret = turret no worky, but rest of tank is fine.
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Old 2005-06-02, 19:01   #12
snipurs
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anything is really a possiblity. i would definitly like to see this happening.
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Old 2005-06-02, 23:46   #13
Figisaacnewton

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Can't do it in 42... and BF2... i guess im just pessimistic/realistic on the amount of stuff DICE codded in to let modders do that the game doesn't already do... but im not tottaly sure.
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Old 2005-06-03, 00:34   #14
keef_haggerd
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hmm so what size rounds should do damage to vehicles?

5.56 mm and up or 7.62 and up?

i think 5.56 because im sure a SAW could do some damage to a car, maybe even a hummer.
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