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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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2005-06-02, 03:55 | #11 |
Join Date: Nov 2004
Posts: 1,895
United States of America
Location: Seattle, Washington
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I can see how you could code in 'weak spots' to vehicles (read my ideas on tanks) , but im not sure if BF2 will be able to do stuff like - shot in tire= bad turning or shot in turret = turret no worky, but rest of tank is fine.
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2005-06-02, 19:01 | #12 |
Join Date: Jan 2005
Posts: 373
Location: NY
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anything is really a possiblity. i would definitly like to see this happening.
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2005-06-02, 23:46 | #13 |
Join Date: Nov 2004
Posts: 1,895
United States of America
Location: Seattle, Washington
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Can't do it in 42... and BF2... i guess im just pessimistic/realistic on the amount of stuff DICE codded in to let modders do that the game doesn't already do... but im not tottaly sure.
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2005-06-03, 00:34 | #14 |
Join Date: Apr 2005
Posts: 447
Location: Upperstate, NY
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hmm so what size rounds should do damage to vehicles?
5.56 mm and up or 7.62 and up? i think 5.56 because im sure a SAW could do some damage to a car, maybe even a hummer. |
Tags |
damage, kind, model, vehicles |
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