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Polish Forces Discussion pertaining to the PR Polish Forces faction. |
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Thread Tools | Display Modes |
2013-04-24, 18:35 | #11 |
Retired PR Developer
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Re: [Texture] GPBO
Looks good but the Grenade rounds shouldn't be part of the weapon texture, they are on another, "ammo common" texture sheet so that the rounds going into the weapon match the round being ejected out and/or the effects don't need to load the 1p weapon texture for the shell ejection effect.
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2013-04-24, 18:39 | #13 |
Retired PR Developer
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Re: [Texture] GPBO
No, the model and texture already exist and will be applied to the weapon in the export stages. Its probably too late now without redoing the texture but you should delete the grenade and use its UV space up with the weapon as right now its going to be wasted UV space.
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2013-04-24, 18:46 | #15 |
Retired PR Developer
Join Date: Jun 2010
Posts: 936
Poland
Location: Rzeszow
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Re: [Texture] GPBO
So it will use common grenade texture? What about second polish UGL Pallad, which is using 40x47mm grenade? (GPBO uses 40x46mm)
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2013-04-24, 18:48 | #16 |
Retired PR Developer
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Re: [Texture] GPBO
The mesh can be different, the important thing is it uses the same textures as the other grenade and from the looks of it the rear bit that will be ejected out will be identical shape/size more or less to the one your loading in.
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2013-04-25, 05:28 | #17 |
Retired PR Developer
Join Date: Jun 2010
Posts: 936
Poland
Location: Rzeszow
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Re: [Texture] GPBO
This grenade is only on 1p texture so is it possible, that grenadier is using our own texture, which have to be loaded with model, and everybody else will use texture from common pallet? This way it still will be optimized, and there will be a small nice detail, which have to be loaded anyway.
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2013-04-25, 05:33 | #18 |
Retired PR Developer
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Re: [Texture] GPBO
Well if your not going to optimize the UVs then yes but problem you have then is the round being loaded into the weapon not matching the one being ejected out unless you can texture yours to look pretty much the same. As for detail, the common projectile texture is pretty detailed:
But ye, most optimized way would be not to have the grenade as part of the weapon and using that UV space for the weapon. |
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2013-04-25, 05:37 | #19 |
Retired PR Developer
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Re: [Texture] GPBO
No ao overlay in the diffuse? Would help out with the shadows and stuffs.
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Tags |
gpbo, texture |
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