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Polish Forces Discussion pertaining to the PR Polish Forces faction.

 
 
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Old 2013-04-24, 18:35   #11
Rhino
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Default Re: [Texture] GPBO

Looks good but the Grenade rounds shouldn't be part of the weapon texture, they are on another, "ammo common" texture sheet so that the rounds going into the weapon match the round being ejected out and/or the effects don't need to load the 1p weapon texture for the shell ejection effect.

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Old 2013-04-24, 18:37   #12
CTRifle
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Default Re: [Texture] GPBO

So make a sperate sheet for it? what size should that be around


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Old 2013-04-24, 18:39   #13
Rhino
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Default Re: [Texture] GPBO

Quote:
Originally Posted by CTRifle View Post
So make a sperate sheet for it? what size should that be around
No, the model and texture already exist and will be applied to the weapon in the export stages. Its probably too late now without redoing the texture but you should delete the grenade and use its UV space up with the weapon as right now its going to be wasted UV space.

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Old 2013-04-24, 18:45   #14
CTRifle
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Default Re: [Texture] GPBO

Oh, alright. Idk if we will edit the UV or not, ill talk it over with them.


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Old 2013-04-24, 18:46   #15
Moszeusz6Pl
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Default Re: [Texture] GPBO

So it will use common grenade texture? What about second polish UGL Pallad, which is using 40x47mm grenade? (GPBO uses 40x46mm)

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Old 2013-04-24, 18:48   #16
Rhino
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Default Re: [Texture] GPBO

The mesh can be different, the important thing is it uses the same textures as the other grenade and from the looks of it the rear bit that will be ejected out will be identical shape/size more or less to the one your loading in.

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Old 2013-04-25, 05:28   #17
Moszeusz6Pl
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Default Re: [Texture] GPBO

This grenade is only on 1p texture so is it possible, that grenadier is using our own texture, which have to be loaded with model, and everybody else will use texture from common pallet? This way it still will be optimized, and there will be a small nice detail, which have to be loaded anyway.

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Old 2013-04-25, 05:33   #18
Rhino
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Default Re: [Texture] GPBO

Well if your not going to optimize the UVs then yes but problem you have then is the round being loaded into the weapon not matching the one being ejected out unless you can texture yours to look pretty much the same. As for detail, the common projectile texture is pretty detailed:


But ye, most optimized way would be not to have the grenade as part of the weapon and using that UV space for the weapon.

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Old 2013-04-25, 05:37   #19
Spush
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Default Re: [Texture] GPBO

No ao overlay in the diffuse? Would help out with the shadows and stuffs.

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