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Old 2013-05-21, 05:29   #11
Moszeusz6Pl
Retired PR Developer

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Default Re: Attack Chopper Gunnerbar

Did you tried using VehicleElevation? About gunnerbar it works fine for pilot, so should work for gunner to. I will more into it when I will recode gunships.

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Old 2013-05-21, 09:10   #12
[R-DEV]Mats391
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Default Re: Attack Chopper Gunnerbar

Quote:
Originally Posted by [R-CON]Moszeusz6Pl View Post
Did you tried using VehicleElevation? About gunnerbar it works fine for pilot, so should work for gunner to. I will more into it when I will recode gunships.
Doesnt seem like VehicleElevation work as copilot at all. :S
if you are talking about just copying the gunnerbar from pilot, i tried that and the GunnerView variable doesnt update either as copilot.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2013-05-21, 11:04   #13
Moszeusz6Pl
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Default Re: Attack Chopper Gunnerbar

Oh, I was thinking that you are using same variable as pilot do. It would require to hack some variables. Or used method I invented yesterday, and didn't test it yet.

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Old 2013-05-21, 13:57   #14
[R-DEV]Mats391
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Default Re: Attack Chopper Gunnerbar

Quote:
Originally Posted by [R-CON]Moszeusz6Pl View Post
Oh, I was thinking that you are using same variable as pilot do. It would require to hack some variables. Or used method I invented yesterday, and didn't test it yet.
it works with VehicleTurretAngle w/o any hack, just need a second compass for the problem i described above. im curios about your method tho
edit: also just noticed that VehicleElevation does work as gunner. in my first test i must have screwed something up. but it only shows the elevation of vehicle not of the gun

Mineral: TIL that Wire-guided missiles actually use wire
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Last edited by [R-DEV]Mats391; 2013-05-21 at 16:12..
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Old 2013-05-25, 01:48   #15
richyrich55
Default Re: Attack Chopper Gunnerbar

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Originally Posted by Stemplus View Post
What the hell are you talking about?
Quote:
Originally Posted by Mats391 View Post
not sure what you mean. the rockets are already aimable, but you only move the camera and not the actual "gun" and thats why the game doesnt recognize it as a change in the Vehicle turret angle. Atleast thats how i think it is

https://www.realitymod.com/forum/f18...cket-pods.html

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Old 2013-05-25, 04:30   #16
Inspektura43
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Default Re: Attack Chopper Gunnerbar

I've seen a blackshark in NAW 7.0 mod in which you can lower the cannon of the helicopter by holding SHIFT
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