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2013-05-21, 05:29 | #11 |
Retired PR Developer
Join Date: Jun 2010
Posts: 936
Poland
Location: Rzeszow
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Re: Attack Chopper Gunnerbar
Did you tried using VehicleElevation? About gunnerbar it works fine for pilot, so should work for gunner to. I will more into it when I will recode gunships.
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2013-05-21, 09:10 | #12 | |
PR:BF2 Lead Developer
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Re: Attack Chopper Gunnerbar
Quote:
if you are talking about just copying the gunnerbar from pilot, i tried that and the GunnerView variable doesnt update either as copilot. | |
Mineral: TIL that Wire-guided missiles actually use wire
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2013-05-21, 11:04 | #13 |
Retired PR Developer
Join Date: Jun 2010
Posts: 936
Poland
Location: Rzeszow
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Re: Attack Chopper Gunnerbar
Oh, I was thinking that you are using same variable as pilot do. It would require to hack some variables. Or used method I invented yesterday, and didn't test it yet.
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2013-05-21, 13:57 | #14 | |
PR:BF2 Lead Developer
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Re: Attack Chopper Gunnerbar
Quote:
edit: also just noticed that VehicleElevation does work as gunner. in my first test i must have screwed something up. but it only shows the elevation of vehicle not of the gun | |
Mineral: TIL that Wire-guided missiles actually use wire
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Last edited by [R-DEV]Mats391; 2013-05-21 at 16:12..
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2013-05-25, 01:48 | #15 | |
Join Date: Jul 2007
Posts: 292
Canada
Location: Niagara Falls
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Re: Attack Chopper Gunnerbar
Quote:
https://www.realitymod.com/forum/f18...cket-pods.html | |
2013-05-25, 04:30 | #16 |
Banned
Join Date: Jun 2012
Posts: 393
Bulgaria
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Re: Attack Chopper Gunnerbar
I've seen a blackshark in NAW 7.0 mod in which you can lower the cannon of the helicopter by holding SHIFT
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Tags |
attack, chopper, gunnerbar |
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