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Polish Forces Discussion pertaining to the PR Polish Forces faction.

 
 
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Old 2013-05-04, 02:53   #11
Rhino
Retired PR Developer
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Default Re: [Attchment] EOTech X3 Magnifier

Looks good but you shouldn't have a normal bump on the text/logo (although looks like you might not ingame, but you do in your p3d) and a 1024^2 texture is grossly oversized, even for a 1p texture for something so small. To put it into context, most vehicle textures are 1024^2.

Also looks like you need to fix some of your smoothing groups from your ingame SS?

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Old 2013-05-04, 15:03   #12
Zemciugas

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Default Re: [Attchment] EOTech X3 Magnifier

Quote:
Originally Posted by Grober View Post
Woah, looks amazing! Really good job.
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Old 2013-05-05, 09:32   #13
KaB
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Default Re: [Attchment] EOTech X3 Magnifier

The kind of weapon that makes you feel you're a real man.

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Old 2013-05-05, 15:20   #14
[R-DEV]​Tim270
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Default Re: [Attchment] EOTech X3 Magnifier

Also a LOT of UV stretching going on, something really look out for.
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Old 2013-05-05, 17:43   #15
Elirah
Default Re: [Attchment] EOTech X3 Magnifier

Also, the scratches coming the out, and not going in, if you know what I mean.
For me it seems that the scratches coming out of the mesh and not going inside.
Or my eyes just have no idea whats going on.
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Old 2013-05-05, 19:55   #16
Grober
Default Re: [Attchment] EOTech X3 Magnifier

Like i sayd the screen shot with weapon is OLD and there is new texture
but not a new UV ...
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Old 2013-05-05, 20:06   #17
waldov

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Default Re: [Attchment] EOTech X3 Magnifier

Looks awesome
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Old 2013-07-20, 09:30   #18
Moszeusz6Pl
Retired PR Developer

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Default Re: [Attchment] EOTech X3 Magnifier

Does this UV stretching really looks so bad so it need redoing? Or can we just left it as it is?

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