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Old 2013-08-26, 04:29   #11
Wheres_my_chili
Default Re: [Kits]SMAW

Is it at all possible to make the spotting rifle useable alongside the rocket or is that hardcoded?
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Old 2013-08-26, 10:18   #12
KEIOS
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Default Re: [Kits]SMAW

Quote:
Originally Posted by Wheres_my_chili View Post
Is it at all possible to make the spotting rifle useable alongside the rocket or is that hardcoded?
That would be nice, if you wouldn't have to switch weapons with all the animation and would just switch ammunition. That way, the spotting rifle would be useful

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Old 2013-09-03, 20:20   #13
izoiva
Default Re: [Kits]SMAW

Why SMAW has 3 rounds(2 ap, 1 frag), but RU HAT has only 2? German HAT has only one round.
I think all HATs wint ballistics should have the same number of ammo.
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Old 2013-09-04, 16:07   #14
spawncaptain

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Default Re: [Kits]SMAW

I agree, giving the other unguided HATs more ammo wouldn't hurt.
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Old 2013-09-04, 18:39   #15
Kothra

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Default Re: [Kits]SMAW

Aren't the Russian and German HAT's supposed to be more effective than the SMAW against heavier armour?

Also due to the nature of the German HAT (where the launch tube and warhead are a single disposable package and only the sight and trigger mechanism is reused), carrying multiple rounds isn't as easy as it is with the RPG-7 and the SMAW. And the PzF 3 warheads apparently weigh at least twice as much as the RPG-7 tandem warheads.
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Last edited by Kothra; 2013-09-04 at 19:39..
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Old 2013-09-04, 19:14   #16
LoopyChef
Default Re: [Kits]SMAW

The SRAW should be the primary HAT kit since the SMAW is only good for close engagement maps like Muttrah. The only plus side the SMAW has over the SRAW is ammo.
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