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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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2014-10-03, 07:07 | #51 |
Join Date: Mar 2009
Posts: 294
United Kingdom
Location: Buckinghamshire
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Re: Angry players and stress projection...
KD is all about estimating whether you win the fight. I have the experience to look at the scoreboard and guess within 50 tickets or so the enemy's real ticket count.
Bad KD also shows you that you need to change your tactics. Good KD shows that you are dealing more damage to enemy then they are to you. You must also think about respawning. If you're getting kills that means you are disrupting the enemy from completing their objectives by preventing their movement to certain strategic points. |
2014-10-07, 04:41 | #52 | |
Join Date: Nov 2007
Posts: 2,076
Canada
Location: Vancouver
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Re: Angry players and stress projection...
Quote:
I recently crewed a tank with a very angry individual, i drove he gunned. He fired a shot at a Chinook, when it didnt explode he asked me if i saw him hit it, i said no then explained to him i didn't see the tank cannon fire nor the shell at all (I assume it was a bug because he insists that he fired a round) so the bird got away and he starts calling BS and all that. He subsequently misses his first shot at an APC and again asks me for my observation as the APC begins to scurry away. I saw the shot this time and told him he may have skimmed over top of it. he then starts spazzing out about how theres absolutely no way he missed because he's a great shot. I tell him to shut up and shoot again. he hits and thats that, the round ended shortly after. Decent shots and Great shots all miss from time to time, the only difference is how quickly they pull themselves together to take the next shot. | |
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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Last edited by Bringerof_D; 2014-10-07 at 04:56..
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2014-10-09, 20:18 | #53 | |
Join Date: Mar 2014
Posts: 337
United States of America
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Re: Angry players and stress projection...
Quote:
An APC is for fire support, but what I have already written out boldy and in plain English twice is that it shouldn't be OK for an apc to get 100 kills firing into the CACHE ROOM (the room which the cache lies in, where you spawn, where you pickup weapons to FIGHT the APC, yeah that one). It'd be better if you could spawn on multiple rooms of the building instead of one where the apc can camp you in, is one solution I think you people might understand I'd add more which I have tons to say about, but it seems like this isn't something people think about or realise. | |
Last edited by Fir3w411; 2014-10-09 at 20:24..
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2014-10-11, 06:32 | #54 | |
Join Date: Mar 2009
Posts: 294
United Kingdom
Location: Buckinghamshire
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Re: Angry players and stress projection...
And a couple of posts ago:
Quote:
Before you accuse others of not understanding please understand what you have written in the past and what you are writing in the present. But to continue back to the previous discussion. You're correct in saying that it's not 'OK' for an APC to get 100 kills camping a cache. And what I mean by that is, it's not 'OK' for the insurgents to allow that. The only reason that can happen is bad comms on a team, assuming you are speaking about them spawning on it. You claim that people should use their brains, but why not implement that advice in game and simply communicate to prevent further spawns on a cache and an effective and expeditious counterattack on that apc from a different location? | |
Last edited by Danger_6; 2014-10-11 at 06:38..
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2014-10-11, 11:16 | #55 | |
Join Date: Dec 2013
Posts: 540
Japan
Location: Nagano
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Re: Angry players and stress projection...
Quote:
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Tags |
angry, players, projection, stress |
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