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Modding Tutorials Information and tutorials related to modding BF2.

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Old 2010-08-28, 18:37   #21
Oskarious
Default Re: [Tool] BF2 TPaint

Quote:
Originally Posted by [R-DEV]Rhino View Post
I dont use Tpaint (although I do use Tsplit which is part of Tpaint) but yes that is the best move. When I was making Muttrah I pretty much made the entire map before I painted it in terms of laying out all the statics and more importantly getting the terrain pretty much final.

If you look at the WIP pics of Muttrah you will see that the entire map is pretty much done with just temp textures. (The TV station was a place holder for the Fort )



And then I painted my map with L3DT:







And then once that was done did I start painting on the map by hand the concrete etc.
How do you make that map to the terrain?
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Old 2011-01-17, 02:30   #22
Shovel
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Default Re: [Tool] BF2 TPaint

Can someone link me to a tutorial of lowdetailmaps and lowdetail types? Because I can't seem to find one.

Shovel009
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Old 2011-01-31, 19:20   #23
Bossgator
Default Re: [Tool] BF2 TPaint

Good looking textures the guaranteed way - Official BF Editor Forums

https://www.realitymod.com/forum/f18...inners-up.html
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Old 2015-06-17, 12:15   #24
O.Ortega
Default Re: BF2 TPaint

I have been using TPaint and I got a base texture but some of the textures seem to be getting a "tiled" look at a distance and I don't get why.
Here is the terrain at a distance:
BF2 Editor Issue.JPG
And a close up look:
BF2 Editor Issue Close Up.JPG
I copied all of the folders that the tutorial said that I should. Anyone know why this is happening?
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Old 2015-06-17, 14:05   #25
Amok@ndy
Retired PR Developer
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Default Re: BF2 TPaint

just have a look at all the existing tutorials, you need to generate Lowdetailmaps


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