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Old 2014-09-07, 10:22   #21
B2P1
Default Re: [Map] Pakistani mountain lake (2km) [WIP]

Yea that's been fixed already. Cliffs tend to really look unnatural in the editor so I've decided to slope it from multiple angles.
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Old 2015-07-15, 19:37   #22
B2P1
Default Re: [Map] Pakistani mountain lake (2km) [WIP]

Okay, I'm going to give this another try...

I've got a new image of how I want the map to look like and I'll post my new thoughts in a day or two. I found a better description of an environment I'm going for (Chitral/Nuristan province in Afghanistan) but with an industrialised touch.

And I lowered the height of my level significantly from 300 to 220.

Now my HeightmapSecondary_D1 got corrupted (It's all a spiky mess), I still have the original Heightmap (the one is used in that BF heightmap tool) and the DEM files, what's the best way to replace it? Cut it out and do it manually? Or is there a way I can run the tool again? Can it get corrupted by editing terrain close to the primary heightmap/secondary heightmap border?

Also I copied the water.con file from the old burning sands file, but like all the other community WIP maps it has this line down the middle. I believe it has something to do with the environment maps, but I haven't studied that yet.
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Last edited by B2P1; 2015-07-15 at 20:54..
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Old 2015-07-16, 06:00   #23
[R-DEV]​Ason
PR:BF2 Developer
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Default Re: [Map] Pakistani mountain lake (2km) [WIP]

You can just put the new heightmap in the BF heightmap tool, generate new secondary terrains and just replace the old ones in your level folder.

Afaik the line will disappear after you lightmap the map and or generate envmaps.
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