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Old 2016-06-27, 11:13   #1
[R-DEV]​ALADE3N
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Default How to make a control point unspawnable

Hey guys , title says it all. How can i make a controlpoint not spawnable?.. i really like the logic of the game maps where when you die , you get to spawn on the main base rather than on controlpoints except when a rallypoint is placed.

Hope you can help me , thanks.

HeneraLuna
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Old 2016-06-27, 12:06   #2
agus92
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Default Re: How to make a control point unspawnable

Quote:
Originally Posted by HeneraLuna View Post
Hey guys , title says it all. How can i make a controlpoint not spawnable?.. i really like the logic of the game maps where when you die , you get to spawn on the main base rather than on controlpoints except when a rallypoint is placed.

Hope you can help me , thanks.

HeneraLuna
By "controlpoints" you mean FOB's?
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Old 2016-06-27, 14:06   #3
[R-DEV]​ALADE3N
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Default Re: How to make a control point unspawnable

the one that you capture not the FOB that you spawn when you are the SL
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Old 2016-06-27, 15:06   #4
AfterDune
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Default Re: How to make a control point unspawnable

In vanilla BF2 you mean? Because in vanilla-maps, spawnpoints have been placed by the mapper at each flag. Remove those spawnpoints and you got what you want.

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Old 2016-06-27, 22:20   #5
[R-DEV]​ALADE3N
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Default Re: How to make a control point unspawnable

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Originally Posted by [R-DEV]AfterDune View Post
In vanilla BF2 you mean? Because in vanilla-maps, spawnpoints have been placed by the mapper at each flag. Remove those spawnpoints and you got what you want.
does it also apply in PR? i think it does... thanks.
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Last edited by ALADE3N; 2016-06-27 at 23:23..
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Old 2016-06-28, 10:51   #6
AfterDune
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Default

It would, but we don't use spawnpoints on flags that you capture.

Perhaps on coop? Don't know.

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Old 2016-06-28, 15:34   #7
[R-DEV]​ALADE3N
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Default Re: How to make a control point unspawnable

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Originally Posted by [R-DEV]AfterDune View Post
It would, but we don't use spawnpoints on flags that you capture.

Perhaps on coop? Don't know.
thanks for helping dev, i have one question.. i am working on an island assault map, but the water looks divided. The water with animations and the other half has only plain color. What seems to be the problem?
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Last edited by ALADE3N; 2016-06-29 at 00:02..
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