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Old 2017-03-09, 00:12   #21
iMpuLse187
Default Re: PR:BF2 v1.4.6.0 Changelog

Awesome. Thanks!
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Old 2017-03-09, 15:23   #22
chiderao
Default Re: PR:BF2 v1.4.6.0 Changelog

haha, nice updates
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Old 2017-03-09, 17:01   #23
Michael Z Freeman

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Default Re: PR:BF2 v1.4.6.0 Changelog

YES ! My Coop vehicles are back to normal
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Old 2017-03-10, 22:34   #24
Cassius
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Default Re: PR:BF2 v1.4.6.0 Changelog

Don't small caliber weapons on cas have considerable splash? I imagine a 20mm fired out of a vulcan would be similar to a grenade on impact.

|TG|cap_Kilgore
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Old 2017-03-11, 18:16   #25
DogACTUAL

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Default Re: PR:BF2 v1.4.6.0 Changelog

Quote:
Originally Posted by [R-DEV]Mats391 View Post
Apache is up to 60° from 50°
More fog/shorter viewdistance on Bamyan
All 7.62mm and 50cal of air vehicles.
What is the reasoning behind increasing fog on some maps? Gameplay?
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Old 2017-03-12, 00:38   #26
Captain Fubar

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Default Re: PR:BF2 v1.4.6.0 Changelog

Quote:
Originally Posted by Cassius View Post
Don't small caliber weapons on cas have considerable splash? I imagine a 20mm fired out of a vulcan would be similar to a grenade on impact.
small caliber as in 7.62 and 12.7mm
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Old 2017-03-12, 19:20   #27
X-Alt
Default Re: PR:BF2 v1.4.6.0 Changelog

RIP T-72M

But hey, no BMP-3 recoil.
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Old 2017-03-13, 07:13   #28
[R-DEV]​Ason
PR:BF2 Developer
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Default Re: PR:BF2 v1.4.6.0 Changelog

Quote:
Originally Posted by [R-DEV]Mats391 View Post
More fog/shorter viewdistance on Bamyan
I can see how this is confusing...Before, the viewdistance was 1000m but the fog max range was ~700m so you couldn't see the last 300 meters anyway, now the fog max range has been increased to 950m, but visually the fog has been reduced, so you can see more at longer distances...

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