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PR Changelogs The changelogs for recently released Project Reality versions |
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2017-03-09, 00:12 | #21 |
Join Date: Nov 2013
Posts: 17
United States of America
Location: California
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Re: PR:BF2 v1.4.6.0 Changelog
Awesome. Thanks!
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2017-03-09, 15:23 | #22 |
Join Date: Mar 2017
Posts: 7
United States of America
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Re: PR:BF2 v1.4.6.0 Changelog
haha, nice updates
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2017-03-09, 17:01 | #23 |
Join Date: Mar 2009
Posts: 233
United Kingdom
Location: The Zone
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Re: PR:BF2 v1.4.6.0 Changelog
YES ! My Coop vehicles are back to normal
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2017-03-10, 22:34 | #24 |
Join Date: Apr 2008
Posts: 3,941
Italy
Location: Cologne Germany
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Re: PR:BF2 v1.4.6.0 Changelog
Don't small caliber weapons on cas have considerable splash? I imagine a 20mm fired out of a vulcan would be similar to a grenade on impact.
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2017-03-11, 18:16 | #25 |
Join Date: May 2016
Posts: 876
Germany
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Re: PR:BF2 v1.4.6.0 Changelog
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2017-03-12, 00:38 | #26 |
Join Date: Aug 2016
Posts: 60
Canada
Location: British Columbia
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Re: PR:BF2 v1.4.6.0 Changelog
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2017-03-12, 19:20 | #27 |
Join Date: Jul 2013
Posts: 1,057
United States of America
Location: memes
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Re: PR:BF2 v1.4.6.0 Changelog
RIP T-72M
But hey, no BMP-3 recoil. |
2017-03-13, 07:13 | #28 |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,736
Hungary
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Re: PR:BF2 v1.4.6.0 Changelog
I can see how this is confusing...Before, the viewdistance was 1000m but the fog max range was ~700m so you couldn't see the last 300 meters anyway, now the fog max range has been increased to 950m, but visually the fog has been reduced, so you can see more at longer distances...
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