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20 Sep 2024, 00:00:00 (PRT)
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Old 2014-03-04, 22:38   #121
Rhino
Retired PR Developer
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Default Re: [Map] The Battle for Qinling V2

As pretty much what Mineral said and as it says here: https://www.realitymod.com/forum/f18...inners-up.html

Quote:
Originally Posted by [R-DEV]Rhino View Post
NOTE TO BEGINNERS: We strongly recommend beginners to start mapping in vBF2 even if you only plan on mapping for PR with a small, simple, 256x2 test map (click to view recommend settings for a first test map) just to get to grips with how BF2 and the BF2 Editor works. Diving strait into PR mapping will only get you really confused with maps crashing when only trying to test them ingame as the first load of tutorials do not tell you how to set your map up for PR. Once you have learnt the basics and got a simple, small test map done which you can run around on and has a few terrain features, statics, roads, perhaps some overgrowth and undergrowth too etc, then its time for you to look into PR mapping.

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Old 2014-05-01, 20:55   #122
Faldril
Default Re: [Map] The Battle for Qinling V2

X-Alt do you finished the map?
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Old 2014-05-01, 23:11   #123
X-Alt
Default Re: [Map] The Battle for Qinling V2

.......
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Last edited by X-Alt; 2018-04-30 at 02:50..
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Old 2014-05-02, 11:04   #124
Faldril
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So it will be Not finished within the next few weeks?
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Old 2017-10-31, 13:31   #125
DogACTUAL

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Default Re: [Map] The Battle for Qinling V2

Honestly, with quinling being in the retro map pack already, can't it just be included into the main game as it is for now?

If you can justify having a map like quai river in the main game why not quinling?
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