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Thread Tools | Display Modes |
2014-11-26, 19:02 | #11 | |
Retired PR Developer
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Re: [?] Help Exporting a Rocket / Missile Projectile
How many tris is it out of interest and can we see an edged frame pic from a few angles? Also what rez are the textures saved at etc?
Quote:
Edits in Red, also made some notes here and there and some things to check/redo are in Orange: s24.con Code:
GeometryTemplate.create BundledMesh s24 CollisionManager.createTemplate s24 ObjectTemplate.create GenericProjectile s24 ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.creator DANIEL-PC:Daniel ObjectTemplate.collisionMesh s24 ObjectTemplate.mapMaterial 0 metal 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType 3 ObjectTemplate.geometry s24 include s24.tweak Code:
rem *** Generated with Bf2Editor.exe [created: 2014/5/28 23:34] GeometryTemplate.setSubGeometryLodDistance 1 0 80 GeometryTemplate.setSubGeometryLodDistance 1 1 150 - These need to be setup correctly, check this tut here: https://www.realitymod.com/forum/f18...distances.html GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 16 ObjectTemplate.activeSafe GenericProjectile s24 ObjectTemplate.creator DANIEL-PC:Daniel ObjectTemplate.modifiedByUser "Daniel" ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.cullRadiusScale 9 - Same as tut above rem ---BeginComp:Armor --- Been Removed rem ---EndComp --- rem ---BeginComp:DefaultCollisionComp --- ObjectTemplate.createComponent DefaultCollisionComp ObjectTemplate.collision.hasCollisionEffect 1 rem ---EndComp --- rem ---BeginComp:DefaultDetonationComp --- ObjectTemplate.createComponent DefaultDetonationComp ObjectTemplate.detonation.explosionMaterial 70 - Have you checked though this mat, Explosion_blastwave (70), to ensure it has the kinda settings you want? Our Rockets tend to use Material 179 - PR_HYDRA_AIRTOGROUND for their exp material ObjectTemplate.detonation.explosionRadius 80 ObjectTemplate.detonation.explosionForce 30 ObjectTemplate.detonation.explosionDamage 115 ObjectTemplate.detonation.endEffectTemplate e_exp_bomb - Have you checked this effect to ensure its correct? This is used by 500lb bombs, and this has a warhead of just 271lbs so might be a bit OTT? Might want to ask Bruno if he thinks its worth making a new effect and if so, if he can? ObjectTemplate.detonation.useMMOnEndEffect 1 ObjectTemplate.detonation.detectionRadius 0 ObjectTemplate.detonation.maxDepthForExplosion 2 rem ---EndComp --- rem ---BeginComp:DefaultProjSoundComp --- ObjectTemplate.createComponent DefaultProjSoundComp rem ---EndComp --- rem ---BeginComp:SeekClosestTargetComp --- ObjectTemplate.createComponent SeekClosestTargetComp ObjectTemplate.seek.targetType TTUnique ObjectTemplate.seek.trackingDelay 0 ObjectTemplate.seek.maxAngleLock 180 ObjectTemplate.seek.maxDistLock 3000 ObjectTemplate.seek.reLockTime 0 rem ---EndComp --- rem ---BeginComp:DefaultFollowComp --- ObjectTemplate.createComponent DefaultFollowComp ObjectTemplate.follow.maxYaw 0 ObjectTemplate.follow.maxPitch 0 ObjectTemplate.follow.changePitch 0 ObjectTemplate.follow.changeYaw 0 ObjectTemplate.follow.minDist 0 rem ---EndComp --- rem ---BeginComp:DefaultPenetrateComp --- ObjectTemplate.createComponent DefaultPenetrateComp ObjectTemplate.penetrate.allowSolidPenetration 0 ObjectTemplate.penetrate.allowLiquidPenetration 0 rem ---EndComp --- ObjectTemplate.geometry s24 ObjectTemplate.setCollisionMesh s24 ObjectTemplate.mapMaterial 0 metal 32 ObjectTemplate.mass 235 ObjectTemplate.gravityModifier 0.66 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Point ObjectTemplate.collisionGroups 8 rem ------------------------------------- ObjectTemplate.addTemplate e_missile_trail - Might want a different trail effect ObjectTemplate.setPosition 0/0/-0.7 - you will need to place yours correctly. rem ------------------------------------- ObjectTemplate.material 56 - This mat is used by Anti-Tank ATG missiles such as the hellfire to control direct contact with a vehicle/object damage, but this rocket is pretty large so dose sound about right ObjectTemplate.damage *** - you will need to work out the correct amount of contact damage from the above material for this rocket. ObjectTemplate.hasOnTimeEffect 1 ObjectTemplate.tracerSizeModifier 0 ObjectTemplate.acceleration 792.2 - You will need to work this out ObjectTemplate.maxSpeed 740 - And this. Code:
GeometryTemplate.create BundledMesh s24_dummy CollisionManager.createTemplate s24_dummy ObjectTemplate.create SimpleObject s24_dummy ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.collisionMesh s24_dummy - You will need to make one as per my above post ObjectTemplate.mapMaterial 0 col_metal 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType 3 ObjectTemplate.geometry s24 include s24_dummy.tweak s24_dummy.tweak Code:
GeometryTemplate.setSubGeometryLodDistance 0 0 *** - Need distances as per above tut GeometryTemplate.setSubGeometryLodDistance 0 1 *** GeometryTemplate.setSubGeometryLodDistance 0 2 *** GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 16 ObjectTemplate.castsDynamicShadow 1 ObjectTemplate.activeSafe SimpleObject s24_dummy ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.cullRadiusScale *** - Needs cull distance as per above tut ObjectTemplate.geometry s24 ObjectTemplate.setCollisionMesh s24_dummy - Needs making ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.mapMaterial 0 metal 32 | |
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2018-02-01, 11:42 | #12 |
Join Date: May 2016
Posts: 876
Germany
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Re: [?] Help Exporting a Rocket / Missile Projectile
Any update on this project? Was this model of the rocket abandoned?
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Tags |
bomb, dummy, exporting, missile, projectile, questions, rocket, rocket or missile |
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