project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Feedback > Infantry
22 Aug 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links

Reply
 
Thread Tools Display Modes
Old 2023-06-24, 10:54   #11
puffkiller

puffkiller's Avatar
Default Re: Rifleman AP changes

claymore are usually used as a last defense near the cache. It is very effective, but the amount of equipment is too small. If no one reports information, defense may fail.

If tools numbered 4-7 are replaced and four types of claymore are placed, it will improve fault tolerance.
puffkiller is offline Reply With Quote
Old 2023-06-24, 18:45   #12
[R-DEV]​rPoXoTauJIo
PR:BF2 Developer
Supporting Member

rPoXoTauJIo's Avatar
Default Re: Rifleman AP changes

If anything, i'd have AP kit replaced by something useful, like antimaterial rifles\tubes, but we're missing some pieces before that(CG curse).

Buffing claymores damage radius will probably make people stack it to damage vehicles, not sure if this is desired effect to make AP rifleman more used.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
rPoXoTauJIo is offline Reply With Quote
Old 2023-06-24, 18:48   #13
[R-COM]ismaelassassin
Chilean Forces 1978 Faction Lead

ismaelassassin's Avatar
Default Re: Rifleman AP changes

what about just extending range?

ismaelassassin is offline Reply With Quote
Old 2023-07-21, 15:42   #14
mries
Supporting Member
Default Re: Rifleman AP changes

Would be nice to have the russian and militai (and perhaps mec/arf/hamas) AP to have the RPG with the anti-inf round. Gives a unique new role both faction and strategy wise.

That RPG AP round has been made isnt it?

mries is offline Reply With Quote
Old 2023-07-30, 15:57   #15
Grump/Gump.45
Default Re: Rifleman AP changes

According to Larry Grupp (May 1993) Book: Claymore mines, Their History and Development and https://www.globalsecurity.org/milit...8-claymore.htm

These fragments are moderately effective up to a range of 100 m (110 yd), with a hit probability of around 10% on a prone man-sized 1.3-square-foot (0.12 m2) target. The fragments can travel up to 250 m (270 yd). The optimum effective range is 50 m (55 yd), at which the optimal balance is achieved between lethality and area coverage, with a hit probability of 30% on a man-sized target.

So 250 meters should be maximum range with less than 10% chance of being hit, the claymore needs to fire like a shotgun on 60 degree arc. The pellets needs to make acoustic whizzing with snapping sound for flying and impacting. Give visual feedback.

Distance should not determine damage done within 100 meters, limbs, torso and head. Only after velocity slows significantly should damage to body hitboxes decrease.

People at 100 meters with 10% hit chance while prone, 20% crouched and 30% standing. Add 10% chance for each body position for every -10 meters down to 50 meters which should be 100% chance within its arc. Chances should be actual projectile based, just make impacts produce less graphic debris than the current buckshot since there will be 700+ balls flying.

Prone / crouched / standing at 100M=10% / 20% / 30%
------------------------------------90M=20% / 30% / 40%
------------------------------------80M=30% / 40% / 50%
------------------------------------70M=40% / 50% / 60%
------------------------------------60M=50% / 60% / 70%
------------------------------------50M=60% / 70% / 80%
------------------------------------40M=70% / 80% / 90% \:::::::::::/
------------------------------------30M=80% / 90% /100% \::::::::/
------------------------------------20M=90% /100% / 100% \::::::/
------------------------------------10M=100% / 100% /100% \:::/
-------------------------------------0M=100% / 100% /100% {_}
Grump/Gump.45 is offline
Last edited by Grump/Gump.45; 2023-07-31 at 13:01..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 22:04.