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Modding Tutorials Information and tutorials related to modding BF2. |
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Thread Tools | Display Modes |
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#111 | |
Join Date: Jan 2017
Posts: 259
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#112 | |
Retired PR Developer
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That Mountains map posted might not look too bad when you're flying up high over the terrain from a distance because that is where the actual images were taken from in real life. But as soon as you get close to the terrain, or worse are walking on it, all the fake shadows and trees/buildings etc on the colour map just look awful and they will look worse again if you actually mix them with 3D trees/buildings/objects and their shadows too. There are ways of editing these images to remove their shadows and all the objects on them etc but it requires a lot of work by hand, and tbh, you're better off using a decent terrain painting tool to paint the terrain from scratch and then make adjustments to that by hand than trying to fix up aerial photos ![]() But things like open, flat fields with no shadows from objects in them can be very useful to transplant into a colour texture as no painting tool can paint in all the where you get from tractors, animal movements (including things like rabbit tracks etc, not just where cows have churned up the mud at gateways etc) but getting it to blend in with your normal colour maps can be tricky too, but can be worth it. | |
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#113 | |
Join Date: Jan 2017
Posts: 259
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interesting point. Have a look at Machuu Pichu in google earth | |
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#114 |
Retired PR Developer
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To continue on the original tutorial in first post, there is a simpler way to split your colormap without using CMD.
Save your texture as colourbig.tga (the pixel size to map size thing mentioned in first post applies), make it read only (this is vital), place it in your TPaint folder and run TPaint. TPaint will split the read-only colormap instead of creating its own. |
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Last edited by [R-DEV]Outlawz7; 2017-11-10 at 19:30..
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#115 | |
Join Date: Mar 2010
Posts: 1,068
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Location: Montana
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https://imgur.com/a/CqUC4yu I have saved as tga 24 bit at 4096x4096 for a 1024x2 map EDIT: Fixed by just starting from scratch. | |
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Last edited by Spyker2041; 2024-04-09 at 18:47..
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Tags |
colormaps, image, tutorial |
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