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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#161 |
Join Date: Nov 2006
Posts: 4,876
Location: Inside the "Search Function".
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What crosshairs? you hacking?
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#162 |
Join Date: Jul 2004
Posts: 312
Location: Fremantle, WA, Australia
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yeh your cool
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#163 |
Join Date: Mar 2007
Posts: 118
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If I'm using a sniper rifle I damn sure see crosshairs; regardless..
That's not funny Vikingo. You know what I meant. |
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#164 |
Join Date: Nov 2006
Posts: 4,876
Location: Inside the "Search Function".
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Reticule?
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#165 | |
Join Date: May 2006
Posts: 900
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#166 |
Join Date: Jul 2007
Posts: 21
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I have only played a little PR but a lot of the BF franchise and this is one of the things that really annoys me.
Yes, the weapons might be modelled to RL when used in a controlled and stress-free environment. Though I can only presume this is not the case in a war. And yes, this cannot be done realistically, but any step in such a direction is better then none. The worst thing would be to give in to the mindset that 'if we cannot make it true to life we should not make it at all'. One thing that FH2 implemented was to effect the player when they were under fire. It caused the same effect as when an explosion happens near you and due to the blurred vision would make aiming harder. Though the effect was not as heavy and would build up / settle down. But it really stressed the people getting fired at. (videos demonstrating this on youtube) Might help a little. |
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#167 |
Join Date: Mar 2007
Posts: 1,171
Location: Portland, OR
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I watched some FH2 in-game action videos. A guy was being surpressed by a vehicle and the only effect was the defeaning of his ears basically...not much different from PR. I would for sure like to see more of that....OH and btw, FH2 had AWESOME gamey-gameplay lol. Sidestep shooting in all its glory!
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#168 |
Join Date: Jul 2007
Posts: 21
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Yeah, FH2 was not heading in the direction I hoped it would, and that is one reason I pretty much dropped it.
PR seems to be heading in the right direction, even if the first few versions did not show it. |
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Tags |
accuracy, lower |
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